Files
Apr2020-Cpp2Il-Dump/UnityEngine.CoreModule/UnityEngine/WaitUntil.cs
T
niko 8fc35183db a
2026-04-11 22:19:20 +02:00

36 lines
893 B
C#

using System;
using Cpp2IlInjected;
namespace UnityEngine
{
// Token: 0x02000122 RID: 290
[Token(Token = "0x2000122")]
public sealed class WaitUntil : CustomYieldInstruction
{
// Token: 0x17000220 RID: 544
// (get) Token: 0x06000B1F RID: 2847 RVA: 0x00007D70 File Offset: 0x00005F70
[Token(Token = "0x17000220")]
public override bool keepWaiting
{
[Token(Token = "0x6000B1F")]
[Address(RVA = "0x301E200", Offset = "0x301D000", VA = "0x18301E200", Slot = "7")]
get
{
return default(bool);
}
}
// Token: 0x06000B20 RID: 2848 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000B20")]
[Address(RVA = "0x462000", Offset = "0x460E00", VA = "0x180462000")]
public WaitUntil(Func<bool> predicate)
{
}
// Token: 0x04000481 RID: 1153
[FieldOffset(Offset = "0x10")]
[Token(Token = "0x4000481")]
private Func<bool> m_Predicate;
}
}