30 lines
615 B
C#
30 lines
615 B
C#
using System;
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using Cpp2IlInjected;
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namespace UnityEngine
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{
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// Token: 0x0200004A RID: 74
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[Token(Token = "0x200004A")]
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public enum WrapMode
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{
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// Token: 0x040000C4 RID: 196
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[Token(Token = "0x40000C4")]
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Once = 1,
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// Token: 0x040000C5 RID: 197
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[Token(Token = "0x40000C5")]
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Loop,
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// Token: 0x040000C6 RID: 198
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[Token(Token = "0x40000C6")]
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PingPong = 4,
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// Token: 0x040000C7 RID: 199
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[Token(Token = "0x40000C7")]
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Default = 0,
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// Token: 0x040000C8 RID: 200
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[Token(Token = "0x40000C8")]
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ClampForever = 8,
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// Token: 0x040000C9 RID: 201
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[Token(Token = "0x40000C9")]
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Clamp = 1
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}
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}
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