30 lines
616 B
C#
30 lines
616 B
C#
using System;
|
|
using Cpp2IlInjected;
|
|
|
|
namespace UnityEngine.UI
|
|
{
|
|
// Token: 0x02000006 RID: 6
|
|
[Token(Token = "0x2000004")]
|
|
public enum CanvasUpdate
|
|
{
|
|
// Token: 0x04000012 RID: 18
|
|
[Token(Token = "0x400000D")]
|
|
Prelayout,
|
|
// Token: 0x04000013 RID: 19
|
|
[Token(Token = "0x400000E")]
|
|
Layout,
|
|
// Token: 0x04000014 RID: 20
|
|
[Token(Token = "0x400000F")]
|
|
PostLayout,
|
|
// Token: 0x04000015 RID: 21
|
|
[Token(Token = "0x4000010")]
|
|
PreRender,
|
|
// Token: 0x04000016 RID: 22
|
|
[Token(Token = "0x4000011")]
|
|
LatePreRender,
|
|
// Token: 0x04000017 RID: 23
|
|
[Token(Token = "0x4000012")]
|
|
MaxUpdateValue
|
|
}
|
|
}
|