Files
Apr2020-Cpp2Il-Dump/UnityEngine.UIElementsModule/UnityEngine/UIElements/IPointerEventInternal.cs
T
niko 8fc35183db a
2026-04-11 22:19:20 +02:00

39 lines
803 B
C#

using System;
using Cpp2IlInjected;
namespace UnityEngine.UIElements
{
// Token: 0x02000075 RID: 117
[Token(Token = "0x2000075")]
internal interface IPointerEventInternal
{
// Token: 0x170000AB RID: 171
// (get) Token: 0x06000230 RID: 560
// (set) Token: 0x06000231 RID: 561
[Token(Token = "0x170000AB")]
bool triggeredByOS
{
[Token(Token = "0x6000230")]
[Address(Slot = "0")]
get;
[Token(Token = "0x6000231")]
[Address(Slot = "1")]
set;
}
// Token: 0x170000AC RID: 172
// (get) Token: 0x06000232 RID: 562
// (set) Token: 0x06000233 RID: 563
[Token(Token = "0x170000AC")]
bool recomputeTopElementUnderPointer
{
[Token(Token = "0x6000232")]
[Address(Slot = "2")]
get;
[Token(Token = "0x6000233")]
[Address(Slot = "3")]
set;
}
}
}