This commit is contained in:
niko
2026-04-10 22:50:51 +02:00
parent 6d1607d5a2
commit f18d448581
17033 changed files with 2863270 additions and 0 deletions
@@ -0,0 +1,20 @@
using System;
namespace Cpp2IlInjected
{
// Token: 0x02000007 RID: 7
internal class AddressAttribute : Attribute
{
// Token: 0x0400000D RID: 13
public string RVA;
// Token: 0x0400000E RID: 14
public string Offset;
// Token: 0x0400000F RID: 15
public string VA;
// Token: 0x04000010 RID: 16
public string Slot;
}
}
@@ -0,0 +1,14 @@
using System;
namespace Cpp2IlInjected
{
// Token: 0x0200000C RID: 12
internal class AnalysisFailedException : Exception
{
// Token: 0x0600001B RID: 27 RVA: 0x0000211E File Offset: 0x0000031E
public AnalysisFailedException(string message)
: base(message)
{
}
}
}
@@ -0,0 +1,17 @@
using System;
namespace Cpp2IlInjected
{
// Token: 0x02000009 RID: 9
internal class AttributeAttribute : Attribute
{
// Token: 0x04000012 RID: 18
public string Name;
// Token: 0x04000013 RID: 19
public string RVA;
// Token: 0x04000014 RID: 20
public string Offset;
}
}
@@ -0,0 +1,11 @@
using System;
namespace Cpp2IlInjected
{
// Token: 0x02000008 RID: 8
internal class FieldOffsetAttribute : Attribute
{
// Token: 0x04000011 RID: 17
public string Offset;
}
}
@@ -0,0 +1,11 @@
using System;
namespace Cpp2IlInjected
{
// Token: 0x0200000A RID: 10
internal class MetadataOffsetAttribute : Attribute
{
// Token: 0x04000015 RID: 21
public string Offset;
}
}
@@ -0,0 +1,11 @@
using System;
namespace Cpp2IlInjected
{
// Token: 0x0200000B RID: 11
internal class TokenAttribute : Attribute
{
// Token: 0x04000016 RID: 22
public string Token;
}
}
@@ -0,0 +1,4 @@
using System;
using System.Reflection;
[assembly: AssemblyVersion("0.0.0.0")]
@@ -0,0 +1,67 @@
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ProjectGuid>{6964D65D-0CBB-4C42-A997-2E6589744D75}</ProjectGuid>
<OutputType>Library</OutputType>
<RootNamespace>UnityEngine.AIModule</RootNamespace>
<AssemblyName>UnityEngine.AIModule</AssemblyName>
<TargetFrameworkVersion>v4.0</TargetFrameworkVersion>
<FileAlignment>512</FileAlignment>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<PlatformTarget>AnyCPU</PlatformTarget>
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>bin\Debug\</OutputPath>
<DefineConstants>DEBUG;TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<NoStdLib>true</NoStdLib>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<PlatformTarget>AnyCPU</PlatformTarget>
<DebugType>pdbonly</DebugType>
<Optimize>true</Optimize>
<OutputPath>bin\Release\</OutputPath>
<DefineConstants>TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<NoStdLib>true</NoStdLib>
</PropertyGroup>
<ItemGroup />
<ItemGroup>
<AppDesigner Include="Properties\" />
</ItemGroup>
<ItemGroup>
<Compile Include="Cpp2IlInjected\AddressAttribute.cs" />
<Compile Include="Cpp2IlInjected\AnalysisFailedException.cs" />
<Compile Include="Cpp2IlInjected\AttributeAttribute.cs" />
<Compile Include="Cpp2IlInjected\FieldOffsetAttribute.cs" />
<Compile Include="Cpp2IlInjected\MetadataOffsetAttribute.cs" />
<Compile Include="Cpp2IlInjected\TokenAttribute.cs" />
<Compile Include="Properties\AssemblyInfo.cs" />
<Compile Include="UnityEngine\AI\NavMesh.cs" />
<Compile Include="UnityEngine\AI\NavMeshHit.cs" />
<Compile Include="UnityEngine\AI\NavMeshPath.cs" />
<Compile Include="UnityEngine\AI\NavMeshPathStatus.cs" />
</ItemGroup>
<ItemGroup>
<ProjectReference Include="..\mscorlib\mscorlib.csproj">
<Project>{6964d65d-0cbb-4c42-a997-2e6589744d25}</Project>
<Name>mscorlib</Name>
</ProjectReference>
<ProjectReference Include="..\UnityEngine.CoreModule\UnityEngine.CoreModule.csproj">
<Project>{6964d65d-0cbb-4c42-a997-2e6589744d7c}</Project>
<Name>UnityEngine.CoreModule</Name>
</ProjectReference>
<ProjectReference Include="..\UnityEngine.SharedInternalsModule\UnityEngine.SharedInternalsModule.csproj">
<Project>{6964d65d-0cbb-4c42-a997-2e6589744d8a}</Project>
<Name>UnityEngine.SharedInternalsModule</Name>
</ProjectReference>
</ItemGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
</Project>
@@ -0,0 +1,74 @@
using System;
using Cpp2IlInjected;
using UnityEngine.Bindings;
using UnityEngine.Scripting;
using UnityEngine.Scripting.APIUpdating;
namespace UnityEngine.AI
{
// Token: 0x02000005 RID: 5
[Token(Token = "0x2000005")]
[MovedFrom("UnityEngine")]
[StaticAccessor("NavMeshBindings", StaticAccessorType.DoubleColon)]
[NativeHeader("Modules/AI/NavMeshManager.h")]
[NativeHeader("Modules/AI/NavMesh/NavMesh.bindings.h")]
public static class NavMesh
{
// Token: 0x0600000C RID: 12 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x600000C")]
[Address(RVA = "0x74E910", Offset = "0x74D710", VA = "0x18074E910")]
[RequiredByNativeCode]
private static void Internal_CallOnNavMeshPreUpdate()
{
}
// Token: 0x0600000D RID: 13 RVA: 0x000020A0 File Offset: 0x000002A0
[Token(Token = "0x600000D")]
[Address(RVA = "0x74E840", Offset = "0x74D640", VA = "0x18074E840")]
public static bool CalculatePath(Vector3 sourcePosition, Vector3 targetPosition, int areaMask, NavMeshPath path)
{
return default(bool);
}
// Token: 0x0600000E RID: 14 RVA: 0x000020B8 File Offset: 0x000002B8
[Token(Token = "0x600000E")]
[Address(RVA = "0x74E7D0", Offset = "0x74D5D0", VA = "0x18074E7D0")]
private static bool CalculatePathInternal(Vector3 sourcePosition, Vector3 targetPosition, int areaMask, NavMeshPath path)
{
return default(bool);
}
// Token: 0x0600000F RID: 15 RVA: 0x000020D0 File Offset: 0x000002D0
[Token(Token = "0x600000F")]
[Address(RVA = "0x74E9D0", Offset = "0x74D7D0", VA = "0x18074E9D0")]
public static bool SamplePosition(Vector3 sourcePosition, out NavMeshHit hit, float maxDistance, int areaMask)
{
return default(bool);
}
// Token: 0x06000010 RID: 16 RVA: 0x000020E8 File Offset: 0x000002E8
[Token(Token = "0x6000010")]
[Address(RVA = "0x74E760", Offset = "0x74D560", VA = "0x18074E760")]
private static bool CalculatePathInternal_Injected(ref Vector3 sourcePosition, ref Vector3 targetPosition, int areaMask, NavMeshPath path)
{
return default(bool);
}
// Token: 0x06000011 RID: 17 RVA: 0x00002100 File Offset: 0x00000300
[Token(Token = "0x6000011")]
[Address(RVA = "0x74E960", Offset = "0x74D760", VA = "0x18074E960")]
private static bool SamplePosition_Injected(ref Vector3 sourcePosition, out NavMeshHit hit, float maxDistance, int areaMask)
{
return default(bool);
}
// Token: 0x0400000C RID: 12
[Token(Token = "0x400000C")]
public static NavMesh.OnNavMeshPreUpdate onPreUpdate;
// Token: 0x02000006 RID: 6
// (Invoke) Token: 0x06000013 RID: 19
[Token(Token = "0x2000006")]
public delegate void OnNavMeshPreUpdate();
}
}
@@ -0,0 +1,50 @@
using System;
using Cpp2IlInjected;
using UnityEngine.Scripting.APIUpdating;
namespace UnityEngine.AI
{
// Token: 0x02000004 RID: 4
[Token(Token = "0x2000004")]
[MovedFrom("UnityEngine")]
public struct NavMeshHit
{
// Token: 0x17000003 RID: 3
// (get) Token: 0x0600000B RID: 11 RVA: 0x00002088 File Offset: 0x00000288
[Token(Token = "0x17000003")]
public Vector3 position
{
[Token(Token = "0x600000B")]
[Address(RVA = "0x70C4D0", Offset = "0x70B2D0", VA = "0x18070C4D0")]
get
{
return default(Vector3);
}
}
// Token: 0x04000007 RID: 7
[FieldOffset(Offset = "0x0")]
[Token(Token = "0x4000007")]
private Vector3 m_Position;
// Token: 0x04000008 RID: 8
[FieldOffset(Offset = "0xC")]
[Token(Token = "0x4000008")]
private Vector3 m_Normal;
// Token: 0x04000009 RID: 9
[FieldOffset(Offset = "0x18")]
[Token(Token = "0x4000009")]
private float m_Distance;
// Token: 0x0400000A RID: 10
[FieldOffset(Offset = "0x1C")]
[Token(Token = "0x400000A")]
private int m_Mask;
// Token: 0x0400000B RID: 11
[FieldOffset(Offset = "0x20")]
[Token(Token = "0x400000B")]
private int m_Hit;
}
}
@@ -0,0 +1,114 @@
using System;
using System.Runtime.InteropServices;
using Cpp2IlInjected;
using UnityEngine.Bindings;
using UnityEngine.Scripting.APIUpdating;
namespace UnityEngine.AI
{
// Token: 0x02000003 RID: 3
[Token(Token = "0x2000003")]
[NativeHeader("Modules/AI/NavMeshPath.bindings.h")]
[MovedFrom("UnityEngine")]
[StructLayout(0)]
public sealed class NavMeshPath
{
// Token: 0x06000001 RID: 1 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000001")]
[Address(RVA = "0x74E690", Offset = "0x74D490", VA = "0x18074E690")]
public NavMeshPath()
{
}
// Token: 0x06000002 RID: 2 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000002")]
[Address(RVA = "0x74E5A0", Offset = "0x74D3A0", VA = "0x18074E5A0", Slot = "1")]
protected override void Finalize()
{
}
// Token: 0x06000003 RID: 3 RVA: 0x00002054 File Offset: 0x00000254
[Token(Token = "0x6000003")]
[Address(RVA = "0x74E660", Offset = "0x74D460", VA = "0x18074E660")]
[FreeFunction]
private static IntPtr InitializeNavMeshPath()
{
return 0;
}
// Token: 0x06000004 RID: 4 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000004")]
[Address(RVA = "0x74E560", Offset = "0x74D360", VA = "0x18074E560")]
[FreeFunction]
private static void DestroyNavMeshPath(IntPtr ptr)
{
}
// Token: 0x06000005 RID: 5 RVA: 0x0000206A File Offset: 0x0000026A
[Token(Token = "0x6000005")]
[Address(RVA = "0x74E460", Offset = "0x74D260", VA = "0x18074E460")]
[FreeFunction]
private Vector3[] CalculateCornersInternal()
{
return null;
}
// Token: 0x06000006 RID: 6 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000006")]
[Address(RVA = "0x74E4E0", Offset = "0x74D2E0", VA = "0x18074E4E0")]
[FreeFunction]
private void ClearCornersInternal()
{
}
// Token: 0x06000007 RID: 7 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000007")]
[Address(RVA = "0x74E520", Offset = "0x74D320", VA = "0x18074E520")]
public void ClearCorners()
{
}
// Token: 0x06000008 RID: 8 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000008")]
[Address(RVA = "0x74E4A0", Offset = "0x74D2A0", VA = "0x18074E4A0")]
private void CalculateCorners()
{
}
// Token: 0x17000001 RID: 1
// (get) Token: 0x06000009 RID: 9 RVA: 0x0000206A File Offset: 0x0000026A
[Token(Token = "0x17000001")]
public Vector3[] corners
{
[Token(Token = "0x6000009")]
[Address(RVA = "0x74E6D0", Offset = "0x74D4D0", VA = "0x18074E6D0")]
get
{
return null;
}
}
// Token: 0x17000002 RID: 2
// (get) Token: 0x0600000A RID: 10 RVA: 0x00002070 File Offset: 0x00000270
[Token(Token = "0x17000002")]
public NavMeshPathStatus status
{
[Token(Token = "0x600000A")]
[Address(RVA = "0x74E720", Offset = "0x74D520", VA = "0x18074E720")]
get
{
return NavMeshPathStatus.PathComplete;
}
}
// Token: 0x04000005 RID: 5
[global::Cpp2IlInjected.FieldOffset(Offset = "0x10")]
[Token(Token = "0x4000005")]
internal IntPtr m_Ptr;
// Token: 0x04000006 RID: 6
[global::Cpp2IlInjected.FieldOffset(Offset = "0x18")]
[Token(Token = "0x4000006")]
internal Vector3[] m_Corners;
}
}
@@ -0,0 +1,22 @@
using System;
using Cpp2IlInjected;
using UnityEngine.Scripting.APIUpdating;
namespace UnityEngine.AI
{
// Token: 0x02000002 RID: 2
[Token(Token = "0x2000002")]
[MovedFrom("UnityEngine")]
public enum NavMeshPathStatus
{
// Token: 0x04000002 RID: 2
[Token(Token = "0x4000002")]
PathComplete,
// Token: 0x04000003 RID: 3
[Token(Token = "0x4000003")]
PathPartial,
// Token: 0x04000004 RID: 4
[Token(Token = "0x4000004")]
PathInvalid
}
}