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@@ -0,0 +1,74 @@
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using System;
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using Cpp2IlInjected;
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using UnityEngine.Bindings;
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using UnityEngine.Scripting;
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using UnityEngine.Scripting.APIUpdating;
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namespace UnityEngine.AI
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{
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// Token: 0x02000005 RID: 5
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[Token(Token = "0x2000005")]
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[MovedFrom("UnityEngine")]
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[StaticAccessor("NavMeshBindings", StaticAccessorType.DoubleColon)]
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[NativeHeader("Modules/AI/NavMeshManager.h")]
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[NativeHeader("Modules/AI/NavMesh/NavMesh.bindings.h")]
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public static class NavMesh
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{
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// Token: 0x0600000C RID: 12 RVA: 0x00002050 File Offset: 0x00000250
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[Token(Token = "0x600000C")]
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[Address(RVA = "0x74E910", Offset = "0x74D710", VA = "0x18074E910")]
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[RequiredByNativeCode]
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private static void Internal_CallOnNavMeshPreUpdate()
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{
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}
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// Token: 0x0600000D RID: 13 RVA: 0x000020A0 File Offset: 0x000002A0
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[Token(Token = "0x600000D")]
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[Address(RVA = "0x74E840", Offset = "0x74D640", VA = "0x18074E840")]
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public static bool CalculatePath(Vector3 sourcePosition, Vector3 targetPosition, int areaMask, NavMeshPath path)
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{
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return default(bool);
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}
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// Token: 0x0600000E RID: 14 RVA: 0x000020B8 File Offset: 0x000002B8
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[Token(Token = "0x600000E")]
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[Address(RVA = "0x74E7D0", Offset = "0x74D5D0", VA = "0x18074E7D0")]
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private static bool CalculatePathInternal(Vector3 sourcePosition, Vector3 targetPosition, int areaMask, NavMeshPath path)
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{
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return default(bool);
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}
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// Token: 0x0600000F RID: 15 RVA: 0x000020D0 File Offset: 0x000002D0
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[Token(Token = "0x600000F")]
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[Address(RVA = "0x74E9D0", Offset = "0x74D7D0", VA = "0x18074E9D0")]
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public static bool SamplePosition(Vector3 sourcePosition, out NavMeshHit hit, float maxDistance, int areaMask)
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{
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return default(bool);
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}
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// Token: 0x06000010 RID: 16 RVA: 0x000020E8 File Offset: 0x000002E8
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[Token(Token = "0x6000010")]
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[Address(RVA = "0x74E760", Offset = "0x74D560", VA = "0x18074E760")]
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private static bool CalculatePathInternal_Injected(ref Vector3 sourcePosition, ref Vector3 targetPosition, int areaMask, NavMeshPath path)
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{
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return default(bool);
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}
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// Token: 0x06000011 RID: 17 RVA: 0x00002100 File Offset: 0x00000300
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[Token(Token = "0x6000011")]
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[Address(RVA = "0x74E960", Offset = "0x74D760", VA = "0x18074E960")]
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private static bool SamplePosition_Injected(ref Vector3 sourcePosition, out NavMeshHit hit, float maxDistance, int areaMask)
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{
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return default(bool);
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}
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// Token: 0x0400000C RID: 12
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[Token(Token = "0x400000C")]
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public static NavMesh.OnNavMeshPreUpdate onPreUpdate;
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// Token: 0x02000006 RID: 6
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// (Invoke) Token: 0x06000013 RID: 19
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[Token(Token = "0x2000006")]
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public delegate void OnNavMeshPreUpdate();
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}
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}
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@@ -0,0 +1,50 @@
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using System;
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using Cpp2IlInjected;
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using UnityEngine.Scripting.APIUpdating;
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namespace UnityEngine.AI
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{
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// Token: 0x02000004 RID: 4
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[Token(Token = "0x2000004")]
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[MovedFrom("UnityEngine")]
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public struct NavMeshHit
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{
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// Token: 0x17000003 RID: 3
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// (get) Token: 0x0600000B RID: 11 RVA: 0x00002088 File Offset: 0x00000288
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[Token(Token = "0x17000003")]
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public Vector3 position
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{
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[Token(Token = "0x600000B")]
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[Address(RVA = "0x70C4D0", Offset = "0x70B2D0", VA = "0x18070C4D0")]
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get
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{
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return default(Vector3);
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}
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}
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// Token: 0x04000007 RID: 7
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[FieldOffset(Offset = "0x0")]
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[Token(Token = "0x4000007")]
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private Vector3 m_Position;
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// Token: 0x04000008 RID: 8
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[FieldOffset(Offset = "0xC")]
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[Token(Token = "0x4000008")]
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private Vector3 m_Normal;
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// Token: 0x04000009 RID: 9
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[FieldOffset(Offset = "0x18")]
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[Token(Token = "0x4000009")]
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private float m_Distance;
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// Token: 0x0400000A RID: 10
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[FieldOffset(Offset = "0x1C")]
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[Token(Token = "0x400000A")]
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private int m_Mask;
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// Token: 0x0400000B RID: 11
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[FieldOffset(Offset = "0x20")]
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[Token(Token = "0x400000B")]
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private int m_Hit;
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}
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}
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@@ -0,0 +1,114 @@
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using System;
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using System.Runtime.InteropServices;
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using Cpp2IlInjected;
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using UnityEngine.Bindings;
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using UnityEngine.Scripting.APIUpdating;
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namespace UnityEngine.AI
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{
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// Token: 0x02000003 RID: 3
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[Token(Token = "0x2000003")]
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[NativeHeader("Modules/AI/NavMeshPath.bindings.h")]
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[MovedFrom("UnityEngine")]
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[StructLayout(0)]
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public sealed class NavMeshPath
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{
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// Token: 0x06000001 RID: 1 RVA: 0x00002050 File Offset: 0x00000250
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[Token(Token = "0x6000001")]
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[Address(RVA = "0x74E690", Offset = "0x74D490", VA = "0x18074E690")]
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public NavMeshPath()
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{
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}
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// Token: 0x06000002 RID: 2 RVA: 0x00002050 File Offset: 0x00000250
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[Token(Token = "0x6000002")]
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[Address(RVA = "0x74E5A0", Offset = "0x74D3A0", VA = "0x18074E5A0", Slot = "1")]
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protected override void Finalize()
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{
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}
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// Token: 0x06000003 RID: 3 RVA: 0x00002054 File Offset: 0x00000254
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[Token(Token = "0x6000003")]
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[Address(RVA = "0x74E660", Offset = "0x74D460", VA = "0x18074E660")]
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[FreeFunction]
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private static IntPtr InitializeNavMeshPath()
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{
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return 0;
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}
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// Token: 0x06000004 RID: 4 RVA: 0x00002050 File Offset: 0x00000250
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[Token(Token = "0x6000004")]
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[Address(RVA = "0x74E560", Offset = "0x74D360", VA = "0x18074E560")]
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[FreeFunction]
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private static void DestroyNavMeshPath(IntPtr ptr)
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{
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}
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// Token: 0x06000005 RID: 5 RVA: 0x0000206A File Offset: 0x0000026A
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[Token(Token = "0x6000005")]
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[Address(RVA = "0x74E460", Offset = "0x74D260", VA = "0x18074E460")]
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[FreeFunction]
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private Vector3[] CalculateCornersInternal()
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{
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return null;
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}
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// Token: 0x06000006 RID: 6 RVA: 0x00002050 File Offset: 0x00000250
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[Token(Token = "0x6000006")]
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[Address(RVA = "0x74E4E0", Offset = "0x74D2E0", VA = "0x18074E4E0")]
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[FreeFunction]
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private void ClearCornersInternal()
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{
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}
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// Token: 0x06000007 RID: 7 RVA: 0x00002050 File Offset: 0x00000250
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[Token(Token = "0x6000007")]
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[Address(RVA = "0x74E520", Offset = "0x74D320", VA = "0x18074E520")]
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public void ClearCorners()
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{
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}
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// Token: 0x06000008 RID: 8 RVA: 0x00002050 File Offset: 0x00000250
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[Token(Token = "0x6000008")]
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[Address(RVA = "0x74E4A0", Offset = "0x74D2A0", VA = "0x18074E4A0")]
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private void CalculateCorners()
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{
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}
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// Token: 0x17000001 RID: 1
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// (get) Token: 0x06000009 RID: 9 RVA: 0x0000206A File Offset: 0x0000026A
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[Token(Token = "0x17000001")]
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public Vector3[] corners
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{
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[Token(Token = "0x6000009")]
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[Address(RVA = "0x74E6D0", Offset = "0x74D4D0", VA = "0x18074E6D0")]
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get
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{
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return null;
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}
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}
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// Token: 0x17000002 RID: 2
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// (get) Token: 0x0600000A RID: 10 RVA: 0x00002070 File Offset: 0x00000270
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[Token(Token = "0x17000002")]
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public NavMeshPathStatus status
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{
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[Token(Token = "0x600000A")]
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[Address(RVA = "0x74E720", Offset = "0x74D520", VA = "0x18074E720")]
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get
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{
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return NavMeshPathStatus.PathComplete;
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}
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}
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// Token: 0x04000005 RID: 5
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[global::Cpp2IlInjected.FieldOffset(Offset = "0x10")]
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[Token(Token = "0x4000005")]
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internal IntPtr m_Ptr;
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// Token: 0x04000006 RID: 6
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[global::Cpp2IlInjected.FieldOffset(Offset = "0x18")]
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[Token(Token = "0x4000006")]
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internal Vector3[] m_Corners;
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}
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}
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@@ -0,0 +1,22 @@
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using System;
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using Cpp2IlInjected;
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using UnityEngine.Scripting.APIUpdating;
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namespace UnityEngine.AI
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{
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// Token: 0x02000002 RID: 2
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[Token(Token = "0x2000002")]
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[MovedFrom("UnityEngine")]
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public enum NavMeshPathStatus
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{
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// Token: 0x04000002 RID: 2
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[Token(Token = "0x4000002")]
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PathComplete,
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// Token: 0x04000003 RID: 3
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[Token(Token = "0x4000003")]
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PathPartial,
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// Token: 0x04000004 RID: 4
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[Token(Token = "0x4000004")]
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PathInvalid
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}
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}
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