oh dear
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@@ -0,0 +1,22 @@
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using System;
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using Cpp2IlInjected;
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using UnityEngine.Bindings;
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namespace UnityEngine
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{
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// Token: 0x02000010 RID: 16
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[Token(Token = "0x2000010")]
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[NativeHeader("Modules/Animation/Animator.h")]
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public struct MatchTargetWeightMask
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{
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// Token: 0x0400003B RID: 59
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[FieldOffset(Offset = "0x0")]
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[Token(Token = "0x400003B")]
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private Vector3 m_PositionXYZWeight;
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// Token: 0x0400003C RID: 60
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[FieldOffset(Offset = "0xC")]
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[Token(Token = "0x400003C")]
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private float m_RotationWeight;
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}
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}
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