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@@ -0,0 +1,26 @@
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using System;
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using Cpp2IlInjected;
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using UnityEngine.Bindings;
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namespace UnityEngine
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{
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// Token: 0x02000002 RID: 2
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[Token(Token = "0x2000002")]
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[NativeHeader("Modules/Cloth/Cloth.h")]
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[NativeClass("Unity::Cloth")]
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[RequireComponent(typeof(Transform), typeof(SkinnedMeshRenderer))]
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public sealed class Cloth : Component
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{
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// Token: 0x17000001 RID: 1
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// (set) Token: 0x06000001 RID: 1 RVA: 0x00002050 File Offset: 0x00000250
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[Token(Token = "0x17000001")]
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public bool enabled
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{
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[Token(Token = "0x6000001")]
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[Address(RVA = "0x7513D0", Offset = "0x7501D0", VA = "0x1807513D0")]
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set
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{
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}
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}
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}
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}
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