Files
Aug2021-Cpp2IL-Dump/UnityEngine.ClothModule/UnityEngine/Cloth.cs
T
2026-04-10 22:50:51 +02:00

27 lines
627 B
C#

using System;
using Cpp2IlInjected;
using UnityEngine.Bindings;
namespace UnityEngine
{
// Token: 0x02000002 RID: 2
[Token(Token = "0x2000002")]
[NativeHeader("Modules/Cloth/Cloth.h")]
[NativeClass("Unity::Cloth")]
[RequireComponent(typeof(Transform), typeof(SkinnedMeshRenderer))]
public sealed class Cloth : Component
{
// Token: 0x17000001 RID: 1
// (set) Token: 0x06000001 RID: 1 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x17000001")]
public bool enabled
{
[Token(Token = "0x6000001")]
[Address(RVA = "0x7513D0", Offset = "0x7501D0", VA = "0x1807513D0")]
set
{
}
}
}
}