oh dear
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@@ -0,0 +1,41 @@
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using System;
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using Cpp2IlInjected;
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namespace UnityEngine
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{
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// Token: 0x020000D4 RID: 212
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[Token(Token = "0x20000D4")]
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[Serializable]
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public struct FrustumPlanes
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{
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// Token: 0x040003DC RID: 988
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[FieldOffset(Offset = "0x0")]
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[Token(Token = "0x40003DC")]
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public float left;
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// Token: 0x040003DD RID: 989
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[FieldOffset(Offset = "0x4")]
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[Token(Token = "0x40003DD")]
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public float right;
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// Token: 0x040003DE RID: 990
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[FieldOffset(Offset = "0x8")]
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[Token(Token = "0x40003DE")]
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public float bottom;
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// Token: 0x040003DF RID: 991
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[FieldOffset(Offset = "0xC")]
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[Token(Token = "0x40003DF")]
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public float top;
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// Token: 0x040003E0 RID: 992
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[FieldOffset(Offset = "0x10")]
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[Token(Token = "0x40003E0")]
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public float zNear;
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// Token: 0x040003E1 RID: 993
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[FieldOffset(Offset = "0x14")]
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[Token(Token = "0x40003E1")]
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public float zFar;
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}
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}
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