oh dear
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@@ -0,0 +1,25 @@
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using System;
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using Cpp2IlInjected;
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using UnityEngine.Bindings;
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namespace UnityEngine
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{
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// Token: 0x02000088 RID: 136
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[Token(Token = "0x2000088")]
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[NativeHeader("Runtime/Camera/OcclusionPortal.h")]
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public sealed class OcclusionPortal : Component
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{
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// Token: 0x1700010B RID: 267
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// (set) Token: 0x0600051F RID: 1311 RVA: 0x00002050 File Offset: 0x00000250
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[Token(Token = "0x1700010B")]
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[NativeProperty]
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public bool open
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{
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[Token(Token = "0x600051F")]
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[Address(RVA = "0x27DEAB0", Offset = "0x27DD8B0", VA = "0x1827DEAB0")]
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set
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{
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}
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}
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}
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}
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