Files
Aug2021-Cpp2IL-Dump/Assembly-CSharp/AmplifyOcclusionPostProcessing.cs
2026-04-10 22:50:51 +02:00

265 lines
8.9 KiB
C#

using System;
using Cpp2IlInjected;
using UnityEngine;
using UnityEngine.Rendering.PostProcessing;
// Token: 0x02000745 RID: 1861
[Token(Token = "0x2000745")]
[PostProcess(typeof(LGHFFIOCGFP), PostProcessEvent.BeforeStack, "AmplifyCreations/AmplifyOcclusion", true)]
[Serializable]
public sealed class AmplifyOcclusionPostProcessing : PostProcessEffectSettings
{
// Token: 0x060035E2 RID: 13794 RVA: 0x000DE1D8 File Offset: 0x000DC3D8
[Token(Token = "0x60035E2")]
[Address(RVA = "0xB0A860", Offset = "0xB09660", VA = "0x180B0A860", Slot = "4")]
public override bool IsEnabledAndSupported(PostProcessRenderContext LHOMKMINCHH)
{
if (Application.isPlaying)
{
}
BoolParameter enabled = this.enabled;
throw new NullReferenceException();
}
// Token: 0x060035E3 RID: 13795 RVA: 0x000DE200 File Offset: 0x000DC400
[Token(Token = "0x60035E3")]
[Address(RVA = "0xB0A8A0", Offset = "0xB096A0", VA = "0x180B0A8A0")]
public AmplifyOcclusionPostProcessing()
{
ApplicationMethodParameter applicationMethodParameter = new ApplicationMethodParameter();
this.ApplyMethod = applicationMethodParameter;
SampleCountLevelParameter sampleCountLevelParameter = new SampleCountLevelParameter();
this.SampleCount = sampleCountLevelParameter;
PerPixelNormalSourceParameter perPixelNormalSourceParameter = new PerPixelNormalSourceParameter();
this.PerPixelNormals = perPixelNormalSourceParameter;
FloatParameter floatParameter = new FloatParameter();
this.Intensity = floatParameter;
ColorParameter colorParameter = new ColorParameter();
Color black = Color.black;
this.Tint = colorParameter;
FloatParameter floatParameter2 = new FloatParameter();
this.Radius = floatParameter2;
FloatParameter floatParameter3 = new FloatParameter();
this.PowerExponent = floatParameter3;
FloatParameter floatParameter4 = new FloatParameter();
this.Bias = floatParameter4;
FloatParameter floatParameter5 = new FloatParameter();
this.Thickness = floatParameter5;
BoolParameter boolParameter = new BoolParameter();
this.Downsample = boolParameter;
BoolParameter boolParameter2 = new BoolParameter();
this.CacheAware = boolParameter2;
BoolParameter boolParameter3 = new BoolParameter();
this.FadeEnabled = boolParameter3;
FloatParameter floatParameter6 = new FloatParameter();
this.FadeStart = floatParameter6;
FloatParameter floatParameter7 = new FloatParameter();
this.FadeLength = floatParameter7;
FloatParameter floatParameter8 = new FloatParameter();
this.FadeToIntensity = floatParameter8;
ColorParameter colorParameter2 = new ColorParameter();
Color black2 = Color.black;
this.FadeToTint = colorParameter2;
FloatParameter floatParameter9 = new FloatParameter();
this.FadeToRadius = floatParameter9;
FloatParameter floatParameter10 = new FloatParameter();
this.FadeToPowerExponent = floatParameter10;
FloatParameter floatParameter11 = new FloatParameter();
this.FadeToThickness = floatParameter11;
BoolParameter boolParameter4 = new BoolParameter();
this.BlurEnabled = boolParameter4;
IntParameter intParameter = new IntParameter();
this.BlurRadius = intParameter;
IntParameter intParameter2 = new IntParameter();
this.BlurPasses = intParameter2;
FloatParameter floatParameter12 = new FloatParameter();
this.BlurSharpness = floatParameter12;
BoolParameter boolParameter5 = new BoolParameter();
this.FilterEnabled = boolParameter5;
BoolParameter boolParameter6 = new BoolParameter();
this.FilterDownsample = boolParameter6;
FloatParameter floatParameter13 = new FloatParameter();
this.FilterBlending = floatParameter13;
FloatParameter floatParameter14 = new FloatParameter();
this.FilterResponse = floatParameter14;
base..ctor();
}
// Token: 0x04002CA6 RID: 11430
[FieldOffset(Offset = "0x30")]
[Token(Token = "0x4002CA6")]
[Header("Ambient Occlusion")]
[Tooltip("How to inject the occlusion: Post Effect = Overlay, Debug - Vizualize.")]
public ApplicationMethodParameter ApplyMethod;
// Token: 0x04002CA7 RID: 11431
[FieldOffset(Offset = "0x38")]
[Token(Token = "0x4002CA7")]
[Tooltip("Number of samples per pass.")]
public SampleCountLevelParameter SampleCount;
// Token: 0x04002CA8 RID: 11432
[FieldOffset(Offset = "0x40")]
[Token(Token = "0x4002CA8")]
[Tooltip("Source of per-pixel normals: None = All, GBuffer = Deferred.")]
public PerPixelNormalSourceParameter PerPixelNormals;
// Token: 0x04002CA9 RID: 11433
[FieldOffset(Offset = "0x48")]
[Token(Token = "0x4002CA9")]
[Tooltip("Final applied intensity of the occlusion effect.")]
[Range(0f, 1f)]
public FloatParameter Intensity;
// Token: 0x04002CAA RID: 11434
[FieldOffset(Offset = "0x50")]
[Token(Token = "0x4002CAA")]
[Tooltip("Color tint for occlusion.")]
public ColorParameter Tint;
// Token: 0x04002CAB RID: 11435
[FieldOffset(Offset = "0x58")]
[Token(Token = "0x4002CAB")]
[Tooltip("Radius spread of the occlusion.")]
[Range(0f, 32f)]
public FloatParameter Radius;
// Token: 0x04002CAC RID: 11436
[FieldOffset(Offset = "0x60")]
[Token(Token = "0x4002CAC")]
[Range(0f, 16f)]
[Tooltip("Power exponent attenuation of the occlusion.")]
public FloatParameter PowerExponent;
// Token: 0x04002CAD RID: 11437
[FieldOffset(Offset = "0x68")]
[Token(Token = "0x4002CAD")]
[Tooltip("Controls the initial occlusion contribution offset.")]
[Range(0f, 0.99f)]
public FloatParameter Bias;
// Token: 0x04002CAE RID: 11438
[FieldOffset(Offset = "0x70")]
[Token(Token = "0x4002CAE")]
[Range(0f, 1f)]
[Tooltip("Controls the thickness occlusion contribution.")]
public FloatParameter Thickness;
// Token: 0x04002CAF RID: 11439
[FieldOffset(Offset = "0x78")]
[Token(Token = "0x4002CAF")]
[Tooltip("Compute the Occlusion and Blur at half of the resolution.")]
public BoolParameter Downsample;
// Token: 0x04002CB0 RID: 11440
[FieldOffset(Offset = "0x80")]
[Token(Token = "0x4002CB0")]
[Tooltip("Cache optimization for best performance / quality tradeoff.")]
public BoolParameter CacheAware;
// Token: 0x04002CB1 RID: 11441
[FieldOffset(Offset = "0x88")]
[Token(Token = "0x4002CB1")]
[Header("Distance Fade")]
[Tooltip("Control parameters at faraway.")]
public BoolParameter FadeEnabled;
// Token: 0x04002CB2 RID: 11442
[FieldOffset(Offset = "0x90")]
[Token(Token = "0x4002CB2")]
[Tooltip("Distance in Unity unities that start to fade.")]
public FloatParameter FadeStart;
// Token: 0x04002CB3 RID: 11443
[FieldOffset(Offset = "0x98")]
[Token(Token = "0x4002CB3")]
[Tooltip("Length distance to performe the transition.")]
public FloatParameter FadeLength;
// Token: 0x04002CB4 RID: 11444
[FieldOffset(Offset = "0xA0")]
[Token(Token = "0x4002CB4")]
[Range(0f, 1f)]
[Tooltip("Final Intensity parameter.")]
public FloatParameter FadeToIntensity;
// Token: 0x04002CB5 RID: 11445
[FieldOffset(Offset = "0xA8")]
[Token(Token = "0x4002CB5")]
public ColorParameter FadeToTint;
// Token: 0x04002CB6 RID: 11446
[FieldOffset(Offset = "0xB0")]
[Token(Token = "0x4002CB6")]
[Range(0f, 32f)]
[Tooltip("Final Radius parameter.")]
public FloatParameter FadeToRadius;
// Token: 0x04002CB7 RID: 11447
[FieldOffset(Offset = "0xB8")]
[Token(Token = "0x4002CB7")]
[Range(0f, 16f)]
[Tooltip("Final PowerExponent parameter.")]
public FloatParameter FadeToPowerExponent;
// Token: 0x04002CB8 RID: 11448
[FieldOffset(Offset = "0xC0")]
[Token(Token = "0x4002CB8")]
[Range(0f, 1f)]
[Tooltip("Final Thickness parameter.")]
public FloatParameter FadeToThickness;
// Token: 0x04002CB9 RID: 11449
[FieldOffset(Offset = "0xC8")]
[Token(Token = "0x4002CB9")]
[Header("Bilateral Blur")]
public BoolParameter BlurEnabled;
// Token: 0x04002CBA RID: 11450
[FieldOffset(Offset = "0xD0")]
[Token(Token = "0x4002CBA")]
[Tooltip("Radius in screen pixels.")]
[Range(1f, 4f)]
public IntParameter BlurRadius;
// Token: 0x04002CBB RID: 11451
[FieldOffset(Offset = "0xD8")]
[Token(Token = "0x4002CBB")]
[Tooltip("Number of times that the Blur will repeat.")]
[Range(1f, 4f)]
public IntParameter BlurPasses;
// Token: 0x04002CBC RID: 11452
[FieldOffset(Offset = "0xE0")]
[Token(Token = "0x4002CBC")]
[Range(0f, 20f)]
[Tooltip("Sharpness of blur edge-detection: 0 = Softer Edges, 20 = Sharper Edges.")]
public FloatParameter BlurSharpness;
// Token: 0x04002CBD RID: 11453
[FieldOffset(Offset = "0xE8")]
[Token(Token = "0x4002CBD")]
[Header("Temporal Filter")]
[Tooltip("Accumulates the effect over the time.")]
public BoolParameter FilterEnabled;
// Token: 0x04002CBE RID: 11454
[FieldOffset(Offset = "0xF0")]
[Token(Token = "0x4002CBE")]
public BoolParameter FilterDownsample;
// Token: 0x04002CBF RID: 11455
[FieldOffset(Offset = "0xF8")]
[Token(Token = "0x4002CBF")]
[Tooltip("Controls the accumulation decayment: 0 = More flicker with less ghosting, 1 = Less flicker with more ghosting.")]
[Range(0f, 1f)]
public FloatParameter FilterBlending;
// Token: 0x04002CC0 RID: 11456
[FieldOffset(Offset = "0x100")]
[Token(Token = "0x4002CC0")]
[Range(0f, 1f)]
[Tooltip("Controls the discard sensitivity based on the motion of the scene and objects.")]
public FloatParameter FilterResponse;
}