Files
2026-04-10 22:50:51 +02:00

38 lines
1006 B
C#

using System;
using Cpp2IlInjected;
using UnityEngine;
// Token: 0x020001E1 RID: 481
[Token(Token = "0x20001E1")]
[Serializable]
public class AudioRolloff
{
// Token: 0x06000F08 RID: 3848 RVA: 0x00041594 File Offset: 0x0003F794
[Token(Token = "0x6000F08")]
[Address(RVA = "0x16ACCC0", Offset = "0x16ABAC0", VA = "0x1816ACCC0")]
public AudioRolloff()
{
}
// Token: 0x04000BD8 RID: 3032
[FieldOffset(Offset = "0x10")]
[Token(Token = "0x4000BD8")]
public AudioRolloffMode rolloffMode = (AudioRolloffMode)((ulong)1L);
// Token: 0x04000BD9 RID: 3033
[FieldOffset(Offset = "0x14")]
[Token(Token = "0x4000BD9")]
public float minDistance = 2f;
// Token: 0x04000BDA RID: 3034
[FieldOffset(Offset = "0x18")]
[Token(Token = "0x4000BDA")]
public float maxDistance = 100f;
// Token: 0x04000BDB RID: 3035
[FieldOffset(Offset = "0x20")]
[Token(Token = "0x4000BDB")]
[Tooltip("Only used if the rolloffMode is custom, this is the red volumetric curve.")]
public AnimationCurve customCurve;
}