77 lines
1.7 KiB
C#
77 lines
1.7 KiB
C#
using System;
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using Cpp2IlInjected;
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using Unity.Collections;
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namespace ClusterLOD
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{
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// Token: 0x0200127A RID: 4730
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[Token(Token = "0x200127A")]
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public class SubdivideMeshData : IDisposable
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{
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// Token: 0x06006B5D RID: 27485 RVA: 0x0017D0C0 File Offset: 0x0017B2C0
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[Token(Token = "0x6006B5D")]
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[Address(RVA = "0x14717F0", Offset = "0x14705F0", VA = "0x1814717F0")]
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public void InitMemory(int numIndices, Allocator allocator)
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{
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bool flag;
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if (!flag)
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{
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}
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bool flag2;
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if (flag2)
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{
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}
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bool flag3;
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if (flag3)
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{
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}
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int num = 0;
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this.origIndices = num;
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bool flag4;
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if (!flag4)
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{
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int num2 = 0;
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int num3 = 0;
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SubdivideMeshData.vertexMap = num2;
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SubdivideMeshData.indexRemap = num3;
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}
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}
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// Token: 0x06006B5E RID: 27486 RVA: 0x0017D100 File Offset: 0x0017B300
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[Token(Token = "0x6006B5E")]
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[Address(RVA = "0x1471740", Offset = "0x1470540", VA = "0x181471740", Slot = "4")]
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public void Dispose()
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{
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bool flag;
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if (flag)
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{
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return;
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}
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}
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// Token: 0x06006B5F RID: 27487 RVA: 0x0017D114 File Offset: 0x0017B314
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[Token(Token = "0x6006B5F")]
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[Address(RVA = "0x3F5100", Offset = "0x3F3F00", VA = "0x1803F5100")]
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public SubdivideMeshData()
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{
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}
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// Token: 0x040047C1 RID: 18369
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[Token(Token = "0x40047C1")]
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public static NativeMultiHashMap<int, int> vertexMap;
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// Token: 0x040047C2 RID: 18370
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[Token(Token = "0x40047C2")]
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public static NativeArray<int> indexRemap;
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// Token: 0x040047C3 RID: 18371
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[Token(Token = "0x40047C3")]
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private static int refCount;
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// Token: 0x040047C4 RID: 18372
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[FieldOffset(Offset = "0x10")]
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[Token(Token = "0x40047C4")]
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public NativeList<int> origIndices;
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}
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}
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