Files
2026-04-10 22:50:51 +02:00

99 lines
2.8 KiB
C#

using System;
using Cpp2IlInjected;
using UnityEngine;
// Token: 0x02000284 RID: 644
[Token(Token = "0x2000284")]
[RequireComponent(typeof(NavMeshRegion))]
public class EnemySpawnNavMeshRegion : MonoBehaviour
{
// Token: 0x170002C6 RID: 710
// (get) Token: 0x06001306 RID: 4870 RVA: 0x000503BC File Offset: 0x0004E5BC
[Token(Token = "0x170002C6")]
public Vector3 EKFECDPJOEE
{
[Token(Token = "0x6001306")]
[Address(RVA = "0x12AE9F0", Offset = "0x12AD7F0", VA = "0x1812AE9F0")]
get
{
Vector3 vector;
float z = vector.z;
Vector3 vector2;
float z2 = vector2.z;
Vector3 vector3;
float z3 = vector3.z;
Vector3 vector4;
float z4 = vector4.z;
Vector3 vector5;
float z5 = vector5.z;
throw new NullReferenceException();
}
}
// Token: 0x06001307 RID: 4871 RVA: 0x000503FC File Offset: 0x0004E5FC
[Token(Token = "0x6001307")]
[Address(RVA = "0x12AE690", Offset = "0x12AD490", VA = "0x1812AE690")]
public bool TryGetSpawnPositionAndRotation(out Vector3 DDHPAFKBMON, out Quaternion IGPENJBJADK)
{
if (this.region.TryGetRandomPoint(out DDHPAFKBMON))
{
Transform transform = base.transform;
Vector3 up = Vector3.up;
float num = this.maxRandomSpawnAngleFromForward;
float num2 = global::UnityEngine.Random.Range(num, num);
int num3 = 0;
Vector3 up2 = Vector3.up;
Quaternion quaternion = Quaternion.AngleAxis(num2, num3);
return true;
}
Quaternion identity = Quaternion.identity;
throw new NullReferenceException();
}
// Token: 0x06001308 RID: 4872 RVA: 0x00050460 File Offset: 0x0004E660
[Token(Token = "0x6001308")]
[Address(RVA = "0x12AE9E0", Offset = "0x12AD7E0", VA = "0x1812AE9E0")]
public EnemySpawnNavMeshRegion()
{
}
// Token: 0x06001309 RID: 4873 RVA: 0x00050480 File Offset: 0x0004E680
// Note: this type is marked as 'beforefieldinit'.
[Token(Token = "0x6001309")]
[Address(RVA = "0x12AE8C0", Offset = "0x12AD6C0", VA = "0x1812AE8C0")]
static EnemySpawnNavMeshRegion()
{
int num = 0;
int num2 = 0;
EnemySpawnNavMeshRegion.COFIDAPKBNP = num;
int num3 = 0;
EnemySpawnNavMeshRegion.CLBKJFADIJA = num2;
EnemySpawnNavMeshRegion.EEKBMCIFBDK = num3;
}
// Token: 0x04000EC4 RID: 3780
[FieldOffset(Offset = "0x18")]
[Token(Token = "0x4000EC4")]
[SerializeField]
[DDPIINEJFMD(JIBDPHMGEGO.Self, false, false, false)]
private NavMeshRegion region;
// Token: 0x04000EC5 RID: 3781
[FieldOffset(Offset = "0x20")]
[Token(Token = "0x4000EC5")]
[SerializeField]
private float maxRandomSpawnAngleFromForward = 30f;
// Token: 0x04000EC6 RID: 3782
[Token(Token = "0x4000EC6")]
private static readonly Color COFIDAPKBNP;
// Token: 0x04000EC7 RID: 3783
[Token(Token = "0x4000EC7")]
private static readonly Color CLBKJFADIJA;
// Token: 0x04000EC8 RID: 3784
[Token(Token = "0x4000EC8")]
private static readonly Color EEKBMCIFBDK;
}