Files
2026-04-10 22:50:51 +02:00

54 lines
1.3 KiB
C#

using System;
using Cpp2IlInjected;
// Token: 0x0200055C RID: 1372
[Token(Token = "0x200055C")]
public enum FJDJKDOJKDO
{
// Token: 0x04002167 RID: 8551
[Token(Token = "0x4002167")]
DEFAULT,
// Token: 0x04002168 RID: 8552
[Token(Token = "0x4002168")]
NON_COMBAT_COLLISION,
// Token: 0x04002169 RID: 8553
[Token(Token = "0x4002169")]
MELEE = 1000,
// Token: 0x0400216A RID: 8554
[Token(Token = "0x400216A")]
MELEE_SHIELD,
// Token: 0x0400216B RID: 8555
[Token(Token = "0x400216B")]
THROWABLE,
// Token: 0x0400216C RID: 8556
[Token(Token = "0x400216C")]
RANGED_GUN = 2000,
// Token: 0x0400216D RID: 8557
[Token(Token = "0x400216D")]
RANGED_BOW,
// Token: 0x0400216E RID: 8558
[Token(Token = "0x400216E")]
RANGED_SHOTGUN,
// Token: 0x0400216F RID: 8559
[Token(Token = "0x400216F")]
RANGED_AUTOMATIC,
// Token: 0x04002170 RID: 8560
[Token(Token = "0x4002170")]
RANGED_RIFLE,
// Token: 0x04002171 RID: 8561
[Token(Token = "0x4002171")]
EXPLOSIVE = 3000,
// Token: 0x04002172 RID: 8562
[Token(Token = "0x4002172")]
MAGIC,
// Token: 0x04002173 RID: 8563
[Token(Token = "0x4002173")]
PHYSICS,
// Token: 0x04002174 RID: 8564
[Token(Token = "0x4002174")]
SELF_ATTACK,
// Token: 0x04002175 RID: 8565
[Token(Token = "0x4002175")]
ENEMY_WEAPON = 5000
}