54 lines
1.3 KiB
C#
54 lines
1.3 KiB
C#
using System;
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using Cpp2IlInjected;
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// Token: 0x0200055C RID: 1372
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[Token(Token = "0x200055C")]
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public enum FJDJKDOJKDO
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{
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// Token: 0x04002167 RID: 8551
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[Token(Token = "0x4002167")]
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DEFAULT,
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// Token: 0x04002168 RID: 8552
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[Token(Token = "0x4002168")]
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NON_COMBAT_COLLISION,
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// Token: 0x04002169 RID: 8553
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[Token(Token = "0x4002169")]
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MELEE = 1000,
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// Token: 0x0400216A RID: 8554
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[Token(Token = "0x400216A")]
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MELEE_SHIELD,
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// Token: 0x0400216B RID: 8555
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[Token(Token = "0x400216B")]
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THROWABLE,
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// Token: 0x0400216C RID: 8556
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[Token(Token = "0x400216C")]
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RANGED_GUN = 2000,
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// Token: 0x0400216D RID: 8557
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[Token(Token = "0x400216D")]
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RANGED_BOW,
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// Token: 0x0400216E RID: 8558
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[Token(Token = "0x400216E")]
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RANGED_SHOTGUN,
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// Token: 0x0400216F RID: 8559
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[Token(Token = "0x400216F")]
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RANGED_AUTOMATIC,
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// Token: 0x04002170 RID: 8560
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[Token(Token = "0x4002170")]
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RANGED_RIFLE,
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// Token: 0x04002171 RID: 8561
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[Token(Token = "0x4002171")]
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EXPLOSIVE = 3000,
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// Token: 0x04002172 RID: 8562
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[Token(Token = "0x4002172")]
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MAGIC,
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// Token: 0x04002173 RID: 8563
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[Token(Token = "0x4002173")]
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PHYSICS,
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// Token: 0x04002174 RID: 8564
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[Token(Token = "0x4002174")]
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SELF_ATTACK,
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// Token: 0x04002175 RID: 8565
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[Token(Token = "0x4002175")]
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ENEMY_WEAPON = 5000
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}
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