35 lines
858 B
C#
35 lines
858 B
C#
using System;
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using Cpp2IlInjected;
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using UnityEngine;
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// Token: 0x0200033B RID: 827
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[Token(Token = "0x200033B")]
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public class FakePlayerCollider : MonoBehaviour
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{
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// Token: 0x17000460 RID: 1120
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// (get) Token: 0x0600199B RID: 6555 RVA: 0x000679C0 File Offset: 0x00065BC0
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[Token(Token = "0x17000460")]
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public Player.GAHEJKDCLLE HECJOOCGPLM
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{
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[Token(Token = "0x600199B")]
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[Address(RVA = "0x40B720", Offset = "0x40A520", VA = "0x18040B720")]
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get
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{
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return this.bodyPart;
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}
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}
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// Token: 0x0600199C RID: 6556 RVA: 0x000679D4 File Offset: 0x00065BD4
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[Token(Token = "0x600199C")]
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[Address(RVA = "0x74EA40", Offset = "0x74D840", VA = "0x18074EA40")]
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public FakePlayerCollider()
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{
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}
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// Token: 0x0400135F RID: 4959
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[FieldOffset(Offset = "0x18")]
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[Token(Token = "0x400135F")]
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[SerializeField]
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protected Player.GAHEJKDCLLE bodyPart;
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}
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