Files
2026-04-10 22:50:51 +02:00

95 lines
2.9 KiB
C#

using System;
using Cpp2IlInjected;
using UnityEngine;
// Token: 0x0200066B RID: 1643
[Token(Token = "0x200066B")]
public class GLLDMIPMDIM
{
// Token: 0x06002FB6 RID: 12214 RVA: 0x000C36D4 File Offset: 0x000C18D4
[Token(Token = "0x6002FB6")]
[Address(RVA = "0xF82020", Offset = "0xF80E20", VA = "0x180F82020")]
public static void BDGOKHNJFKJ(Renderer CHEJPOIMMCK, ref MaterialPropertyBlock NCCFFHJCCHB)
{
Transform transform = CHEJPOIMMCK.transform;
int num = 0;
float num2;
GLLDMIPMDIM.KCIKPDKOLOP.x = num2;
Vector4[] kcikpdkolop = GLLDMIPMDIM.KCIKPDKOLOP;
num += num;
float num3;
kcikpdkolop[0] = num3;
float num4;
GLLDMIPMDIM.KCIKPDKOLOP[1] = num4;
Vector4[] kcikpdkolop2 = GLLDMIPMDIM.KCIKPDKOLOP;
num++;
float num5;
kcikpdkolop2[1] = num5;
Vector4[] kcikpdkolop3 = GLLDMIPMDIM.KCIKPDKOLOP;
Vector4[] kcikpdkolop4 = GLLDMIPMDIM.KCIKPDKOLOP;
Vector4[] kcikpdkolop5 = GLLDMIPMDIM.KCIKPDKOLOP;
float num6;
GLLDMIPMDIM.KCIKPDKOLOP.x = num6;
Vector4[] kcikpdkolop6 = GLLDMIPMDIM.KCIKPDKOLOP;
num += num;
float num7;
kcikpdkolop6[0] = num7;
float num8;
GLLDMIPMDIM.KCIKPDKOLOP[1] = num8;
Vector4[] kcikpdkolop7 = GLLDMIPMDIM.KCIKPDKOLOP;
num++;
float num9;
kcikpdkolop7[1] = num9;
Vector4[] kcikpdkolop8 = GLLDMIPMDIM.KCIKPDKOLOP;
Vector4[] kcikpdkolop9 = GLLDMIPMDIM.KCIKPDKOLOP;
Vector4[] kcikpdkolop10 = GLLDMIPMDIM.KCIKPDKOLOP;
Vector4[] kcikpdkolop11 = GLLDMIPMDIM.KCIKPDKOLOP;
float num10;
kcikpdkolop11[0] = num10;
float num11;
GLLDMIPMDIM.KCIKPDKOLOP[0] = num11;
float num12;
GLLDMIPMDIM.KCIKPDKOLOP[1] = num12;
Vector4[] kcikpdkolop12 = GLLDMIPMDIM.KCIKPDKOLOP;
}
// Token: 0x06002FB7 RID: 12215 RVA: 0x000C37D8 File Offset: 0x000C19D8
[Token(Token = "0x6002FB7")]
[Address(RVA = "0x3F5100", Offset = "0x3F3F00", VA = "0x1803F5100")]
public GLLDMIPMDIM()
{
}
// Token: 0x04002787 RID: 10119
[Token(Token = "0x4002787")]
private static readonly Vector4[] KCIKPDKOLOP = new Vector4[3];
// Token: 0x04002788 RID: 10120
[Token(Token = "0x4002788")]
private static readonly int IPHEIAAKEJF = Shader.PropertyToID("unity_SHAr");
// Token: 0x04002789 RID: 10121
[Token(Token = "0x4002789")]
private static readonly int OBLBBEMNGPA = Shader.PropertyToID("unity_SHAg");
// Token: 0x0400278A RID: 10122
[Token(Token = "0x400278A")]
private static readonly int AGFJJNLFAOC = Shader.PropertyToID("unity_SHAb");
// Token: 0x0400278B RID: 10123
[Token(Token = "0x400278B")]
private static readonly int HINLGHELFNM = Shader.PropertyToID("unity_SHBr");
// Token: 0x0400278C RID: 10124
[Token(Token = "0x400278C")]
private static readonly int OPBAPDFDMLE = Shader.PropertyToID("unity_SHBg");
// Token: 0x0400278D RID: 10125
[Token(Token = "0x400278D")]
private static readonly int PLJNEPDEGJJ = Shader.PropertyToID("unity_SHBb");
// Token: 0x0400278E RID: 10126
[Token(Token = "0x400278E")]
private static readonly int CEOHHEFGJLP = Shader.PropertyToID("unity_SHC");
}