Files
2026-04-10 22:50:51 +02:00

48 lines
1.2 KiB
C#

using System;
using Cpp2IlInjected;
using UnityEngine;
// Token: 0x0200015B RID: 347
[Token(Token = "0x200015B")]
[Serializable]
public struct GameTeamColorSettings
{
// Token: 0x06000ADF RID: 2783 RVA: 0x00031180 File Offset: 0x0002F380
[Token(Token = "0x6000ADF")]
[Address(RVA = "0x1095E00", Offset = "0x1094C00", VA = "0x181095E00")]
public bool BGMAEBPDFOI(CGLKOJIMDIH CGOLFOLCHIF, out Color GJAINANBOCB, bool FIGAEGIKONE = false)
{
TeamColor[] customTeamColors = this.CustomTeamColors;
if (customTeamColors != 0 && CGOLFOLCHIF != CGLKOJIMDIH.ANY)
{
int length = customTeamColors.Length;
int num = 0;
if (num < length)
{
if ("{il2cpp array field local4->}" != CGOLFOLCHIF)
{
num++;
}
return !FIGAEGIKONE || true;
}
}
Color white = Color.white;
throw new IndexOutOfRangeException();
}
// Token: 0x040008C0 RID: 2240
[FieldOffset(Offset = "0x0")]
[Token(Token = "0x40008C0")]
public bool TeamOutfitColorEmissionEnabled;
// Token: 0x040008C1 RID: 2241
[FieldOffset(Offset = "0x4")]
[Token(Token = "0x40008C1")]
public float TeamOutfitColorEmissionAmount;
// Token: 0x040008C2 RID: 2242
[FieldOffset(Offset = "0x8")]
[Token(Token = "0x40008C2")]
public TeamColor[] CustomTeamColors;
}