Files
Aug2021-Cpp2IL-Dump/Assembly-CSharp/HandCollisionTransformUpdater.cs
2026-04-10 22:50:51 +02:00

110 lines
3.1 KiB
C#

using System;
using Cpp2IlInjected;
using UnityEngine;
// Token: 0x0200033F RID: 831
[Token(Token = "0x200033F")]
public class HandCollisionTransformUpdater : MonoBehaviour
{
// Token: 0x060019B9 RID: 6585 RVA: 0x00068054 File Offset: 0x00066254
[Token(Token = "0x60019B9")]
[Address(RVA = "0x1032950", Offset = "0x1031750", VA = "0x181032950")]
private void Awake()
{
float z = this.rotationWhenClosedEuler.z;
Transform transform = base.transform;
BoxCollider boxCollider = this.handCollider;
BoxCollider boxCollider2 = this.handCollider;
Vector3 vector;
float z2 = vector.z;
this.CFPGOHFDLOM.z = z2;
Vector3 vector2;
float z3 = vector2.z;
this.KOGEMOFKBIJ.z = z3;
}
// Token: 0x060019BA RID: 6586 RVA: 0x000680B8 File Offset: 0x000662B8
[Token(Token = "0x60019BA")]
[Address(RVA = "0x1032A60", Offset = "0x1031860", VA = "0x181032A60")]
private void Update()
{
float openClosedAxis = this.myHand.CFHAEGADLOL;
Transform transform = base.transform;
Quaternion ipgkdkimlhj = this.IPGKDKIMLHJ;
transform.localRotation = ipgkdkimlhj;
BoxCollider boxCollider = this.handCollider;
float z = this.CFPGOHFDLOM.z;
BoxCollider boxCollider2 = this.handCollider;
Quaternion ggjpecclmgc = this.GGJPECCLMGC;
transform.localRotation = ggjpecclmgc;
BoxCollider boxCollider3 = this.handCollider;
float z2 = this.colliderCenterWhenClosed.z;
BoxCollider boxCollider4 = this.handCollider;
float z3 = this.colliderSizeWhenClosed.z;
}
// Token: 0x060019BB RID: 6587 RVA: 0x00068144 File Offset: 0x00066344
[Token(Token = "0x60019BB")]
[Address(RVA = "0x74EA40", Offset = "0x74D840", VA = "0x18074EA40")]
public HandCollisionTransformUpdater()
{
}
// Token: 0x04001371 RID: 4977
[FieldOffset(Offset = "0x18")]
[Token(Token = "0x4001371")]
[SerializeField]
[DDPIINEJFMD(JIBDPHMGEGO.Self, false, false, false)]
private BoxCollider handCollider;
// Token: 0x04001372 RID: 4978
[FieldOffset(Offset = "0x20")]
[Token(Token = "0x4001372")]
[SerializeField]
[DDPIINEJFMD(JIBDPHMGEGO.Parent, false, false, false)]
private PlayerHand myHand;
// Token: 0x04001373 RID: 4979
[FieldOffset(Offset = "0x28")]
[Token(Token = "0x4001373")]
[SerializeField]
private Vector3 rotationWhenClosedEuler;
// Token: 0x04001374 RID: 4980
[FieldOffset(Offset = "0x34")]
[Token(Token = "0x4001374")]
[SerializeField]
private Vector3 colliderCenterWhenClosed;
// Token: 0x04001375 RID: 4981
[FieldOffset(Offset = "0x40")]
[Token(Token = "0x4001375")]
[SerializeField]
private Vector3 colliderSizeWhenClosed;
// Token: 0x04001376 RID: 4982
[FieldOffset(Offset = "0x4C")]
[Token(Token = "0x4001376")]
private Quaternion GGJPECCLMGC;
// Token: 0x04001377 RID: 4983
[FieldOffset(Offset = "0x5C")]
[Token(Token = "0x4001377")]
private Quaternion IPGKDKIMLHJ;
// Token: 0x04001378 RID: 4984
[FieldOffset(Offset = "0x6C")]
[Token(Token = "0x4001378")]
private Vector3 CFPGOHFDLOM;
// Token: 0x04001379 RID: 4985
[FieldOffset(Offset = "0x78")]
[Token(Token = "0x4001379")]
private Vector3 KOGEMOFKBIJ;
// Token: 0x0400137A RID: 4986
[FieldOffset(Offset = "0x84")]
[Token(Token = "0x400137A")]
private bool GGKOOACJHBO;
}