34 lines
805 B
C#
34 lines
805 B
C#
using System;
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using Cpp2IlInjected;
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// Token: 0x02000118 RID: 280
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[Token(Token = "0x2000118")]
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[Serializable]
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public struct PlayerCombatUISettings
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{
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// Token: 0x0400068C RID: 1676
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[FieldOffset(Offset = "0x0")]
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[Token(Token = "0x400068C")]
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public bool LocalPlayerUISupported;
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// Token: 0x0400068D RID: 1677
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[FieldOffset(Offset = "0x1")]
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[Token(Token = "0x400068D")]
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public bool OpponentUISupported;
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// Token: 0x0400068E RID: 1678
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[FieldOffset(Offset = "0x2")]
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[Token(Token = "0x400068E")]
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public bool TeammateUISupported;
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// Token: 0x0400068F RID: 1679
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[FieldOffset(Offset = "0x3")]
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[Token(Token = "0x400068F")]
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public bool TeammateUIAlwaysVisible;
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// Token: 0x04000690 RID: 1680
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[FieldOffset(Offset = "0x4")]
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[Token(Token = "0x4000690")]
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public bool OpponentUIAlwaysVisible;
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}
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