Files
Aug2021-Cpp2IL-Dump/Assembly-CSharp/PlayerHandApplySkinInteraction.cs
2026-04-10 22:50:51 +02:00

37 lines
966 B
C#

using System;
using Cpp2IlInjected;
using UnityEngine;
// Token: 0x020005CB RID: 1483
[Token(Token = "0x20005CB")]
public class PlayerHandApplySkinInteraction : MonoBehaviour
{
// Token: 0x06002C42 RID: 11330 RVA: 0x000B4EDC File Offset: 0x000B30DC
[Token(Token = "0x6002C42")]
[Address(RVA = "0xAEC640", Offset = "0xAEB440", VA = "0x180AEC640")]
public void OnHandOverlapChanged(PlayerHand hand, bool isIn)
{
if (isIn)
{
int num = 0;
if (hand != num && hand.NGLBANPEAOI)
{
Tool febapkcnndc = hand.FEBAPKCNNDC;
ToolSkinMapper toolSkinMapper = febapkcnndc.toolSkinMapper;
int num2 = 0;
if (toolSkinMapper != num2)
{
febapkcnndc.toolSkinMapper.ApplyLocalPlayerFavoriteSkin(true);
}
}
}
}
// Token: 0x06002C43 RID: 11331 RVA: 0x000B4F30 File Offset: 0x000B3130
[Token(Token = "0x6002C43")]
[Address(RVA = "0x74EA40", Offset = "0x74D840", VA = "0x18074EA40")]
public PlayerHandApplySkinInteraction()
{
}
}