43 lines
1.2 KiB
C#
43 lines
1.2 KiB
C#
using System;
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using Cpp2IlInjected;
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using UnityEngine;
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namespace RRUI.Animation
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{
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// Token: 0x02001044 RID: 4164
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[Token(Token = "0x2001044")]
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[MMOINKHEKJF("Rotation/Absolute", "Tween from the current rotation to target value")]
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[Serializable]
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public class RotationAbsoluteTransition : RotationTransition
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{
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// Token: 0x1700101C RID: 4124
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// (get) Token: 0x06005E51 RID: 24145 RVA: 0x0000220F File Offset: 0x0000040F
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[Token(Token = "0x1700101C")]
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protected override Quaternion Target
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{
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[Token(Token = "0x6005E51")]
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[Address(RVA = "0x106B2D0", Offset = "0x106A0D0", VA = "0x18106B2D0", Slot = "8")]
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get
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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}
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// Token: 0x06005E52 RID: 24146 RVA: 0x0014C610 File Offset: 0x0014A810
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[Token(Token = "0x6005E52")]
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[Address(RVA = "0x106B260", Offset = "0x106A060", VA = "0x18106B260")]
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public RotationAbsoluteTransition()
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{
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float z = Vector3.zero.z;
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this.target.z = z;
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base..ctor();
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}
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// Token: 0x04003ECF RID: 16079
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[FieldOffset(Offset = "0x68")]
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[Token(Token = "0x4003ECF")]
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[SerializeField]
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private Vector3 target;
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}
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}
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