Files
Aug2021-Cpp2IL-Dump/Assembly-CSharp/RRUI/Animation/RotationAbsoluteTransition.cs
T
2026-04-10 22:50:51 +02:00

43 lines
1.2 KiB
C#

using System;
using Cpp2IlInjected;
using UnityEngine;
namespace RRUI.Animation
{
// Token: 0x02001044 RID: 4164
[Token(Token = "0x2001044")]
[MMOINKHEKJF("Rotation/Absolute", "Tween from the current rotation to target value")]
[Serializable]
public class RotationAbsoluteTransition : RotationTransition
{
// Token: 0x1700101C RID: 4124
// (get) Token: 0x06005E51 RID: 24145 RVA: 0x0000220F File Offset: 0x0000040F
[Token(Token = "0x1700101C")]
protected override Quaternion Target
{
[Token(Token = "0x6005E51")]
[Address(RVA = "0x106B2D0", Offset = "0x106A0D0", VA = "0x18106B2D0", Slot = "8")]
get
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
}
// Token: 0x06005E52 RID: 24146 RVA: 0x0014C610 File Offset: 0x0014A810
[Token(Token = "0x6005E52")]
[Address(RVA = "0x106B260", Offset = "0x106A060", VA = "0x18106B260")]
public RotationAbsoluteTransition()
{
float z = Vector3.zero.z;
this.target.z = z;
base..ctor();
}
// Token: 0x04003ECF RID: 16079
[FieldOffset(Offset = "0x68")]
[Token(Token = "0x4003ECF")]
[SerializeField]
private Vector3 target;
}
}