39 lines
863 B
C#
39 lines
863 B
C#
using System;
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using Cpp2IlInjected;
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using UnityEngine;
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namespace RRUI.Theme
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{
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// Token: 0x0200080B RID: 2059
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[Token(Token = "0x200080B")]
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[Serializable]
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public class DepthPalette
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{
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// Token: 0x17000A09 RID: 2569
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// (get) Token: 0x0600398C RID: 14732 RVA: 0x000EF040 File Offset: 0x000ED240
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[Token(Token = "0x17000A09")]
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public float Depth
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{
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[Token(Token = "0x600398C")]
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[Address(RVA = "0x7630B0", Offset = "0x761EB0", VA = "0x1807630B0")]
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get
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{
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return this.depth;
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}
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}
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// Token: 0x0600398D RID: 14733 RVA: 0x000EF054 File Offset: 0x000ED254
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[Token(Token = "0x600398D")]
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[Address(RVA = "0x3F5100", Offset = "0x3F3F00", VA = "0x1803F5100")]
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public DepthPalette()
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{
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}
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// Token: 0x04003194 RID: 12692
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[FieldOffset(Offset = "0x10")]
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[Token(Token = "0x4003194")]
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[SerializeField]
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private float depth;
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}
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}
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