33 lines
815 B
C#
33 lines
815 B
C#
using System;
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using Cpp2IlInjected;
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using UnityEngine;
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namespace RecRoom.Avatars.Face
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{
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// Token: 0x020023E5 RID: 9189
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[Token(Token = "0x20023E5")]
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[CreateAssetMenu]
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public sealed class NoseFaceFeature : FaceFeature
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{
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// Token: 0x1700268C RID: 9868
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// (get) Token: 0x0600ECFE RID: 60670 RVA: 0x003684A0 File Offset: 0x003666A0
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[Token(Token = "0x1700268C")]
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public override FaceFeatureType FaceFeatureType
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{
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[Token(Token = "0x600ECFE")]
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[Address(RVA = "0x460DB0", Offset = "0x45FBB0", VA = "0x180460DB0", Slot = "4")]
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get
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{
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return FaceFeatureType.Nose;
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}
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}
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// Token: 0x0600ECFF RID: 60671 RVA: 0x003684B0 File Offset: 0x003666B0
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[Token(Token = "0x600ECFF")]
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[Address(RVA = "0x11D9F40", Offset = "0x11D8D40", VA = "0x1811D9F40")]
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public NoseFaceFeature()
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{
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}
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}
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}
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