Files
2026-04-10 22:50:51 +02:00

94 lines
2.8 KiB
C#

using System;
using Cpp2IlInjected;
using UnityEngine;
namespace RecRoom
{
// Token: 0x02002079 RID: 8313
[Token(Token = "0x2002079")]
[Serializable]
public struct BodyAnimationMask
{
// Token: 0x0600D484 RID: 54404 RVA: 0x0031243C File Offset: 0x0031063C
[Token(Token = "0x600D484")]
[Address(RVA = "0xF12DA0", Offset = "0xF11BA0", VA = "0x180F12DA0")]
public static BodyAnimationMask ADPELJHGHKK(BodyAnimationMask MEMEKPKJBDC, BodyAnimationMask ACMPNADEJAI, float LIMOILDIGKF)
{
float rightHandMask = ACMPNADEJAI.RightHandMask;
float rightHandMask2 = ACMPNADEJAI.RightHandMask;
float rightHandMask3 = ACMPNADEJAI.RightHandMask;
float num = Mathf.Lerp(rightHandMask3, rightHandMask3, LIMOILDIGKF);
float num2;
num = num2;
MEMEKPKJBDC.RightHandMask = num;
return MEMEKPKJBDC;
}
// Token: 0x0600D485 RID: 54405 RVA: 0x00312478 File Offset: 0x00310678
[Token(Token = "0x600D485")]
[Address(RVA = "0xF12C70", Offset = "0xF11A70", VA = "0x180F12C70")]
public static BodyAnimationMask ADPELJHGHKK(BodyAnimationMask MEMEKPKJBDC, BodyAnimationMask ACMPNADEJAI, float FDCIMMJKMLD, float LGAFOCKAABF, float ENBHDOHPOAB)
{
float rightHandMask = ACMPNADEJAI.RightHandMask;
float rightHandMask2 = ACMPNADEJAI.RightHandMask;
float rightHandMask3 = ACMPNADEJAI.RightHandMask;
float num2;
float num = num2;
MEMEKPKJBDC.RightHandMask = num;
return MEMEKPKJBDC;
}
// Token: 0x0600D486 RID: 54406 RVA: 0x003124A8 File Offset: 0x003106A8
[Token(Token = "0x600D486")]
[Address(RVA = "0xF12ED0", Offset = "0xF11CD0", VA = "0x180F12ED0")]
public bool OFIMBNDBMAO(BodyAnimationMask HPKICPNGMDJ)
{
float rightHandMask = HPKICPNGMDJ.RightHandMask;
bool flag;
if (!flag)
{
return;
}
float rightHandMask2 = HPKICPNGMDJ.RightHandMask;
float leftHandMask = this.LeftHandMask;
bool flag2;
if (flag2)
{
float rightHandMask3 = HPKICPNGMDJ.RightHandMask;
return FJFHDHBBFKE.BAHBPFFNNJO(leftHandMask, rightHandMask3, 0.01f);
}
}
// Token: 0x04008806 RID: 34822
[FieldOffset(Offset = "0x0")]
[Token(Token = "0x4008806")]
public float HeadMask;
// Token: 0x04008807 RID: 34823
[FieldOffset(Offset = "0x4")]
[Token(Token = "0x4008807")]
public float LeftHandMask;
// Token: 0x04008808 RID: 34824
[FieldOffset(Offset = "0x8")]
[Token(Token = "0x4008808")]
public float RightHandMask;
// Token: 0x04008809 RID: 34825
[Token(Token = "0x4008809")]
public static readonly BodyAnimationMask One;
// Token: 0x0400880A RID: 34826
[Token(Token = "0x400880A")]
public static readonly BodyAnimationMask Zero;
// Token: 0x0400880B RID: 34827
[Token(Token = "0x400880B")]
public static readonly BodyAnimationMask HeadOnly;
// Token: 0x0400880C RID: 34828
[Token(Token = "0x400880C")]
public static readonly BodyAnimationMask HandsOnly;
}
}