Files
2026-04-10 22:50:51 +02:00

403 lines
17 KiB
C#

using System;
using System.Collections.Generic;
using Cpp2IlInjected;
using UnityEngine;
namespace RecRoom
{
// Token: 0x02002063 RID: 8291
[Token(Token = "0x2002063")]
public class PlayerAnimationAsset : ScriptableObject, CCICBIOHEMC
{
// Token: 0x170021BD RID: 8637
// (get) Token: 0x0600D408 RID: 54280 RVA: 0x00310B50 File Offset: 0x0030ED50
[Token(Token = "0x170021BD")]
public List<PlayerAnimationEvent> Events
{
[Token(Token = "0x600D408")]
[Address(RVA = "0x536420", Offset = "0x535220", VA = "0x180536420", Slot = "5")]
get
{
return this.events;
}
}
// Token: 0x170021BE RID: 8638
// (get) Token: 0x0600D409 RID: 54281 RVA: 0x00310B64 File Offset: 0x0030ED64
[Token(Token = "0x170021BE")]
public float Duration
{
[Token(Token = "0x600D409")]
[Address(RVA = "0xE2B770", Offset = "0xE2A570", VA = "0x180E2B770", Slot = "4")]
get
{
List<PlayerAnimationFrameData> list = this.frames;
int num = 0;
List<PlayerAnimationFrameData> list2 = this.frames;
return Mathf.Max((float)num, 0.1f);
}
}
// Token: 0x0600D40A RID: 54282 RVA: 0x00310B94 File Offset: 0x0030ED94
[Token(Token = "0x600D40A")]
[Address(RVA = "0xE2A2B0", Offset = "0xE290B0", VA = "0x180E2A2B0", Slot = "6")]
public bool MIBPDNPGPHP(CCICBIOHEMC IGBNEFLEGNO)
{
if (IGBNEFLEGNO == 0)
{
}
bool flag;
return flag;
}
// Token: 0x0600D40B RID: 54283 RVA: 0x00310BA8 File Offset: 0x0030EDA8
[Token(Token = "0x600D40B")]
[Address(RVA = "0xE2A2B0", Offset = "0xE290B0", VA = "0x180E2A2B0", Slot = "7")]
public bool BCCGBMGEGAH(CCICBIOHEMC IGBNEFLEGNO)
{
if (IGBNEFLEGNO == 0)
{
}
bool flag;
return flag;
}
// Token: 0x0600D40C RID: 54284 RVA: 0x00310BBC File Offset: 0x0030EDBC
[Token(Token = "0x600D40C")]
[Address(RVA = "0xE2A420", Offset = "0xE29220", VA = "0x180E2A420", Slot = "8")]
public ACHNJMAHALI GFDKEGMBNID(float KGOBMDNKIDJ, bool LGHFIDJKEAL, AdditiveAnimationWeight FHJMKLOCIBK, bool OGNEEOLFMHI)
{
/*
An exception occurred when decompiling this method (0600D40C)
ICSharpCode.Decompiler.DecompilerException: Error decompiling ACHNJMAHALI RecRoom.PlayerAnimationAsset::GFDKEGMBNID(System.Single,System.Boolean,RecRoom.AdditiveAnimationWeight,System.Boolean)
---> System.Exception: Basic block has to end with unconditional control flow.
{
Block_0:
stloc:float32(var_4_06, ldfld:float32(ACHNJMAHALI::CODOFNDJLNP, ldloc:ACHNJMAHALI[exp:valuetype ACHNJMAHALI&](var_3)))
stfld:native int(Object::m_CachedPtr, ldloc:PlayerAnimationAsset[exp:Object](this), ldloc:float32[exp:native int](KGOBMDNKIDJ))
stfld:bool(PlayerAnimationAsset::applyOffset, ldloc:PlayerAnimationAsset(this), ldloc:float32[exp:bool](var_4_06))
stloc:float32(var_5_27, ldfld:float32(Quaternion::w, ldfld:Quaternion[exp:valuetype [UnityEngine.CoreModule]UnityEngine.Quaternion&](PlayerAnimationFrameTransform::Rotation, ldfld:PlayerAnimationFrameTransform[exp:valuetype RecRoom.PlayerAnimationFrameTransform&](ACHNJMAHALI::FJPMMIIMNJG, ldloc:ACHNJMAHALI[exp:valuetype ACHNJMAHALI&](var_3)))))
stfld:Vector3(PlayerAnimationAsset::fullBodyRotationOffset, ldloc:PlayerAnimationAsset(this), ldloc:float32[exp:Vector3](KGOBMDNKIDJ))
stloc:PlayerAnimationFrameTransform(var_6_36, ldfld:PlayerAnimationFrameTransform(ACHNJMAHALI::ENONEADFACP, ldloc:ACHNJMAHALI[exp:valuetype ACHNJMAHALI&](var_3)))
stfld:float32(Vector3::y, ldfld:Vector3[exp:valuetype [UnityEngine.CoreModule]UnityEngine.Vector3&](PlayerAnimationAsset::headPositionOffset, ldloc:PlayerAnimationAsset(this)), ldloc:float32(var_5_27))
stloc:float32(var_7_55, ldfld:float32(Quaternion::y, ldfld:Quaternion[exp:valuetype [UnityEngine.CoreModule]UnityEngine.Quaternion&](PlayerAnimationFrameTransform::Rotation, ldfld:PlayerAnimationFrameTransform[exp:valuetype RecRoom.PlayerAnimationFrameTransform&](ACHNJMAHALI::ENONEADFACP, ldloc:ACHNJMAHALI[exp:valuetype ACHNJMAHALI&](var_3)))))
stfld:float32(Vector3::z, ldfld:Vector3[exp:valuetype [UnityEngine.CoreModule]UnityEngine.Vector3&](PlayerAnimationAsset::headRotationOffset, ldloc:PlayerAnimationAsset(this)), ldloc:PlayerAnimationFrameTransform[exp:float32](var_6_36))
stloc:float32(var_8_74, ldfld:float32(Quaternion::z, ldfld:Quaternion[exp:valuetype [UnityEngine.CoreModule]UnityEngine.Quaternion&](PlayerAnimationFrameTransform::Rotation, ldfld:PlayerAnimationFrameTransform[exp:valuetype RecRoom.PlayerAnimationFrameTransform&](ACHNJMAHALI::EAFCPPAEHJA, ldloc:ACHNJMAHALI[exp:valuetype ACHNJMAHALI&](var_3)))))
stfld:Vector3(PlayerAnimationAsset::leftHandRotationOffset, ldloc:PlayerAnimationAsset(this), ldloc:float32[exp:Vector3](var_7_55))
stfld:float32(Vector3::y, ldfld:Vector3[exp:valuetype [UnityEngine.CoreModule]UnityEngine.Vector3&](PlayerAnimationAsset::rightHandPositionOffset, ldloc:PlayerAnimationAsset(this)), ldloc:float32(var_7_55))
stloc:float32(var_9_9B, ldfld:float32(Quaternion::w, ldfld:Quaternion[exp:valuetype [UnityEngine.CoreModule]UnityEngine.Quaternion&](PlayerAnimationFrameTransform::Rotation, ldfld:PlayerAnimationFrameTransform[exp:valuetype RecRoom.PlayerAnimationFrameTransform&](ACHNJMAHALI::CPBIELIDPBI, ldloc:ACHNJMAHALI[exp:valuetype ACHNJMAHALI&](var_3)))))
stfld:float32(Vector3::z, ldfld:Vector3[exp:valuetype [UnityEngine.CoreModule]UnityEngine.Vector3&](PlayerAnimationAsset::rightHandRotationOffset, ldloc:PlayerAnimationAsset(this)), ldloc:float32(var_8_74))
stfld:Vector3(PlayerAnimationAsset::cameraRotationOffset, ldloc:PlayerAnimationAsset(this), ldloc:float32[exp:Vector3](var_7_55))
stfld:class [mscorlib]System.Collections.Generic.List`1<valuetype RecRoom.PlayerAnimationEvent>(PlayerAnimationAsset::events, ldloc:PlayerAnimationAsset(this), ldloc:float32[exp:class [mscorlib]System.Collections.Generic.List`1<valuetype RecRoom.PlayerAnimationEvent>](var_9_9B))
}
at ICSharpCode.Decompiler.ILAst.ILAstOptimizer.FlattenBasicBlocks(ILNode node) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\ILAst\ILAstOptimizer.cs:line 1852
at ICSharpCode.Decompiler.ILAst.ILAstOptimizer.Optimize(DecompilerContext context, ILBlock method, AutoPropertyProvider autoPropertyProvider, StateMachineKind& stateMachineKind, MethodDef& inlinedMethod, AsyncMethodDebugInfo& asyncInfo, ILAstOptimizationStep abortBeforeStep) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\ILAst\ILAstOptimizer.cs:line 355
at ICSharpCode.Decompiler.Ast.AstMethodBodyBuilder.CreateMethodBody(IEnumerable`1 parameters, MethodDebugInfoBuilder& builder) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\Ast\AstMethodBodyBuilder.cs:line 123
at ICSharpCode.Decompiler.Ast.AstMethodBodyBuilder.CreateMethodBody(MethodDef methodDef, DecompilerContext context, AutoPropertyProvider autoPropertyProvider, IEnumerable`1 parameters, Boolean valueParameterIsKeyword, StringBuilder sb, MethodDebugInfoBuilder& stmtsBuilder) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\Ast\AstMethodBodyBuilder.cs:line 88
--- End of inner exception stack trace ---
at ICSharpCode.Decompiler.Ast.AstMethodBodyBuilder.CreateMethodBody(MethodDef methodDef, DecompilerContext context, AutoPropertyProvider autoPropertyProvider, IEnumerable`1 parameters, Boolean valueParameterIsKeyword, StringBuilder sb, MethodDebugInfoBuilder& stmtsBuilder) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\Ast\AstMethodBodyBuilder.cs:line 92
at ICSharpCode.Decompiler.Ast.AstBuilder.AddMethodBody(EntityDeclaration methodNode, EntityDeclaration& updatedNode, MethodDef method, IEnumerable`1 parameters, Boolean valueParameterIsKeyword, MethodKind methodKind) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\Ast\AstBuilder.cs:line 1663
*/;
}
// Token: 0x0600D40D RID: 54285 RVA: 0x00310C84 File Offset: 0x0030EE84
[Token(Token = "0x600D40D")]
[Address(RVA = "0xE2A4F0", Offset = "0xE292F0", VA = "0x180E2A4F0")]
public ACHNJMAHALI GFDKEGMBNID(float KGOBMDNKIDJ, bool LGHFIDJKEAL, AdditiveAnimationWeight FHJMKLOCIBK, bool OGNEEOLFMHI, bool CKIKJDNJDNA, bool JKEMFBJPOKN)
{
int num = 0;
int num2;
if (num2 < num)
{
PlayerAnimationFrameData playerAnimationFrameData;
float z = playerAnimationFrameData.LeftHand.Rotation.z;
PlayerAnimationFrameData playerAnimationFrameData2;
float z2 = playerAnimationFrameData2.LeftHand.Rotation.z;
}
PlayerAnimationFrameData playerAnimationFrameData3;
float z3 = playerAnimationFrameData3.LeftHand.Rotation.z;
ACHNJMAHALI achnjmahali;
float codofndjlnp = achnjmahali.CODOFNDJLNP;
float w = achnjmahali.FJPMMIIMNJG.Rotation.w;
PlayerAnimationFrameTransform enoneadfacp = achnjmahali.ENONEADFACP;
float y = achnjmahali.ENONEADFACP.Rotation.y;
float z4 = achnjmahali.EAFCPPAEHJA.Rotation.z;
float w2 = achnjmahali.CPBIELIDPBI.Rotation.w;
ACHNJMAHALI achnjmahali2;
float w3 = achnjmahali2.CPBIELIDPBI.Rotation.w;
PlayerAnimationFrameTransform enoneadfacp2;
float w4;
if (FHJMKLOCIBK != 0)
{
ACHNJMAHALI achnjmahali3;
enoneadfacp2 = achnjmahali3.ENONEADFACP;
w4 = achnjmahali3.CPBIELIDPBI.Rotation.w;
}
this.m_CachedPtr = enoneadfacp2;
this.fullBodyRotationOffset = enoneadfacp2;
this.headRotationOffset.z = enoneadfacp2;
this.rightHandPositionOffset.y = enoneadfacp2;
this.cameraRotationOffset = enoneadfacp2;
this.events = w4;
ACHNJMAHALI achnjmahali4;
float w5 = achnjmahali4.CPBIELIDPBI.Rotation.w;
throw new NullReferenceException();
}
// Token: 0x170021BF RID: 8639
// (get) Token: 0x0600D40E RID: 54286 RVA: 0x00310DC4 File Offset: 0x0030EFC4
[Token(Token = "0x170021BF")]
public bool UseRootMotion
{
[Token(Token = "0x600D40E")]
[Address(RVA = "0x4569A0", Offset = "0x4557A0", VA = "0x1804569A0", Slot = "9")]
get
{
return this.useRootMotion;
}
}
// Token: 0x170021C0 RID: 8640
// (get) Token: 0x0600D40F RID: 54287 RVA: 0x00310DD8 File Offset: 0x0030EFD8
[Token(Token = "0x170021C0")]
public bool PlayTwoHandedIfPossible
{
[Token(Token = "0x600D40F")]
[Address(RVA = "0xBA8160", Offset = "0xBA6F60", VA = "0x180BA8160", Slot = "10")]
get
{
return this.playTwoHandedIfPossible;
}
}
// Token: 0x0600D410 RID: 54288 RVA: 0x00310DEC File Offset: 0x0030EFEC
[Token(Token = "0x600D410")]
[Address(RVA = "0xE2B530", Offset = "0xE2A330", VA = "0x180E2B530", Slot = "11")]
public float OPLAKMEFOEF(float KGOBMDNKIDJ)
{
if (!this.useRootMotion)
{
return;
}
AnimationCurve animationCurve = this.rootMotionDisplacementCurve;
if (animationCurve != 0)
{
return animationCurve.Evaluate(KGOBMDNKIDJ);
}
}
// Token: 0x170021C1 RID: 8641
// (get) Token: 0x0600D411 RID: 54289 RVA: 0x00310E18 File Offset: 0x0030F018
[Token(Token = "0x170021C1")]
public float StartTime
{
[Token(Token = "0x600D411")]
[Address(RVA = "0xE2B910", Offset = "0xE2A710", VA = "0x180E2B910")]
get
{
List<PlayerAnimationFrameData> list = this.frames;
throw new NullReferenceException();
}
}
// Token: 0x170021C2 RID: 8642
// (get) Token: 0x0600D412 RID: 54290 RVA: 0x00310E34 File Offset: 0x0030F034
[Token(Token = "0x170021C2")]
public float EndTime
{
[Token(Token = "0x600D412")]
[Address(RVA = "0xE2B8A0", Offset = "0xE2A6A0", VA = "0x180E2B8A0")]
get
{
List<PlayerAnimationFrameData> list = this.frames;
throw new NullReferenceException();
}
}
// Token: 0x0600D413 RID: 54291 RVA: 0x00310E50 File Offset: 0x0030F050
[Token(Token = "0x600D413")]
[Address(RVA = "0xE2A350", Offset = "0xE29150", VA = "0x180E2A350")]
public void EAOKIOGMEEO(PlayerAnimationFrameData CNOGINOPPCH)
{
List<PlayerAnimationFrameData> list = this.frames;
float w = CNOGINOPPCH.Body.Rotation.w;
Quaternion rotation = CNOGINOPPCH.LeftHand.Rotation;
float leftHandTrigger = CNOGINOPPCH.LeftHandTrigger;
float z = CNOGINOPPCH.RightHand.Rotation.z;
float rightHandThumbUp = CNOGINOPPCH.RightHandThumbUp;
Quaternion rotation2 = CNOGINOPPCH.Head.Rotation;
PlayerAnimationFrameTransform body = CNOGINOPPCH.Body;
}
// Token: 0x0600D414 RID: 54292 RVA: 0x0000220F File Offset: 0x0000040F
[Token(Token = "0x600D414")]
[Address(RVA = "0xE2B310", Offset = "0xE2A110", VA = "0x180E2B310")]
private int NLJEBOIEILG(float MOPKOPOKKEE)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x0600D415 RID: 54293 RVA: 0x00310EC0 File Offset: 0x0030F0C0
[Token(Token = "0x600D415")]
[Address(RVA = "0xE2B560", Offset = "0xE2A360", VA = "0x180E2B560")]
public PlayerAnimationAsset()
{
List<PlayerAnimationFrameData> list = new List();
this.frames = list;
float z = Vector3.zero.z;
this.fullBodyPositionOffset.z = z;
float z2 = Vector3.zero.z;
this.fullBodyRotationOffset.z = z2;
float z3 = Vector3.zero.z;
this.headPositionOffset.z = z3;
float z4 = Vector3.zero.z;
this.headRotationOffset.z = z4;
float z5 = Vector3.zero.z;
this.leftHandPositionOffset.z = z5;
float z6 = Vector3.zero.z;
this.leftHandRotationOffset.z = z6;
float z7 = Vector3.zero.z;
this.rightHandPositionOffset.z = z7;
float z8 = Vector3.zero.z;
this.rightHandRotationOffset.z = z8;
float z9 = Vector3.zero.z;
this.cameraPositionOffset.z = z9;
float z10 = Vector3.zero.z;
this.cameraRotationOffset.z = z10;
List<PlayerAnimationEvent> list2 = new List();
this.events = list2;
AdditiveAnimationWeight one = AdditiveAnimationWeight.One;
this.additiveWeight = one;
base..ctor();
}
// Token: 0x040087B2 RID: 34738
[Token(Token = "0x40087B2")]
public const float CANONICAL_HEAD_HEIGHT = 1.6f;
// Token: 0x040087B3 RID: 34739
[Token(Token = "0x40087B3")]
public const float CANONICAL_SHOULDER_OFFSET = 0.3f;
// Token: 0x040087B4 RID: 34740
[Token(Token = "0x40087B4")]
public const float CANONICAL_ARM_LENGTH = 0.8f;
// Token: 0x040087B5 RID: 34741
[FieldOffset(Offset = "0x18")]
[Token(Token = "0x40087B5")]
[SerializeField]
[Header("Motion Capture Frames")]
private List<PlayerAnimationFrameData> frames;
// Token: 0x040087B6 RID: 34742
[FieldOffset(Offset = "0x20")]
[Token(Token = "0x40087B6")]
[SerializeField]
[Header("Position Offsets")]
private bool applyOffset;
// Token: 0x040087B7 RID: 34743
[FieldOffset(Offset = "0x24")]
[Token(Token = "0x40087B7")]
[SerializeField]
[Header("Full-Body Offset")]
private Vector3 fullBodyPositionOffset;
// Token: 0x040087B8 RID: 34744
[FieldOffset(Offset = "0x30")]
[Token(Token = "0x40087B8")]
[SerializeField]
private Vector3 fullBodyRotationOffset;
// Token: 0x040087B9 RID: 34745
[FieldOffset(Offset = "0x3C")]
[Token(Token = "0x40087B9")]
[SerializeField]
[Header("Head Offset")]
private Vector3 headPositionOffset;
// Token: 0x040087BA RID: 34746
[FieldOffset(Offset = "0x48")]
[Token(Token = "0x40087BA")]
[SerializeField]
private Vector3 headRotationOffset;
// Token: 0x040087BB RID: 34747
[FieldOffset(Offset = "0x54")]
[Token(Token = "0x40087BB")]
[SerializeField]
[Header("Left Hand Offset")]
private Vector3 leftHandPositionOffset;
// Token: 0x040087BC RID: 34748
[FieldOffset(Offset = "0x60")]
[Token(Token = "0x40087BC")]
[SerializeField]
private Vector3 leftHandRotationOffset;
// Token: 0x040087BD RID: 34749
[FieldOffset(Offset = "0x6C")]
[Token(Token = "0x40087BD")]
[SerializeField]
[Header("Right Hand Offset")]
private Vector3 rightHandPositionOffset;
// Token: 0x040087BE RID: 34750
[FieldOffset(Offset = "0x78")]
[Token(Token = "0x40087BE")]
[SerializeField]
private Vector3 rightHandRotationOffset;
// Token: 0x040087BF RID: 34751
[FieldOffset(Offset = "0x84")]
[Token(Token = "0x40087BF")]
[SerializeField]
[Header("Camera Offset")]
private Vector3 cameraPositionOffset;
// Token: 0x040087C0 RID: 34752
[FieldOffset(Offset = "0x90")]
[Token(Token = "0x40087C0")]
[SerializeField]
private Vector3 cameraRotationOffset;
// Token: 0x040087C1 RID: 34753
[FieldOffset(Offset = "0xA0")]
[Token(Token = "0x40087C1")]
[SerializeField]
[Header("Event Data")]
private List<PlayerAnimationEvent> events;
// Token: 0x040087C2 RID: 34754
[FieldOffset(Offset = "0xA8")]
[Token(Token = "0x40087C2")]
[SerializeField]
[Header("Root Motion Data")]
private bool useRootMotion;
// Token: 0x040087C3 RID: 34755
[FieldOffset(Offset = "0xB0")]
[Token(Token = "0x40087C3")]
[SerializeField]
private AnimationCurve rootMotionDisplacementCurve;
// Token: 0x040087C4 RID: 34756
[FieldOffset(Offset = "0xB8")]
[Token(Token = "0x40087C4")]
[SerializeField]
[Header("Two Handed Animation")]
private bool playTwoHandedIfPossible;
// Token: 0x040087C5 RID: 34757
[FieldOffset(Offset = "0xBC")]
[Token(Token = "0x40087C5")]
[SerializeField]
[Header("Additive Weight")]
private AdditiveAnimationWeight additiveWeight;
}
}