Files
2026-04-10 22:50:51 +02:00

43 lines
1.1 KiB
C#

using System;
using Cpp2IlInjected;
using Photon.Pun;
using UnityEngine;
namespace RecRoom
{
// Token: 0x02002037 RID: 8247
[Token(Token = "0x2002037")]
public class PoolTablePocketVacuum : MonoBehaviourPun
{
// Token: 0x0600D320 RID: 54048 RVA: 0x0030C73C File Offset: 0x0030A93C
[Token(Token = "0x600D320")]
[Address(RVA = "0x7CBD40", Offset = "0x7CAB40", VA = "0x1807CBD40")]
private void OnTriggerEnter(Collider HPKICPNGMDJ)
{
ToolCollider component = HPKICPNGMDJ.GetComponent<ToolCollider>();
int num = 0;
if (component != num)
{
PoolBall component2 = component.Tool.GetComponent<PoolBall>();
int num2 = 0;
if (component2 != num2)
{
RigidbodyEx rigidbodyEx = component2.tool.rigidbodyEx;
float z = Vector3.down.z;
Vector3 vector;
float z2 = vector.z;
Vector3 vector2;
float z3 = vector2.z;
}
}
}
// Token: 0x0600D321 RID: 54049 RVA: 0x0030C7AC File Offset: 0x0030A9AC
[Token(Token = "0x600D321")]
[Address(RVA = "0x752FB0", Offset = "0x751DB0", VA = "0x180752FB0")]
public PoolTablePocketVacuum()
{
}
}
}