44 lines
1.2 KiB
C#
44 lines
1.2 KiB
C#
using System;
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using Cpp2IlInjected;
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using UnityEngine;
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namespace RecRoom.Tutorials
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{
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// Token: 0x02002979 RID: 10617
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[Token(Token = "0x2002979")]
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public class DisableGameObjectIfTutorialNotCompleted : MonoBehaviour
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{
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// Token: 0x06011CB5 RID: 72885 RVA: 0x0040D934 File Offset: 0x0040BB34
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[Token(Token = "0x6011CB5")]
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[Address(RVA = "0xBB3180", Offset = "0xBB1F80", VA = "0x180BB3180")]
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private void Start()
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{
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if (SingletonMonoBehaviour.FFNIFALJLDD)
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{
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TutorialManager instance = SingletonMonoBehaviour.ONCPNMDGGKG;
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TutorialManager.PKHLMAEGIKG pkhlmaegikg = this.tutorialType;
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if (!instance.IsTutorialComplete(pkhlmaegikg))
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{
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GameObject gameObject = base.gameObject;
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int num = 0;
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gameObject.SetActive(num != 0);
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return;
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}
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}
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}
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// Token: 0x06011CB6 RID: 72886 RVA: 0x0040D978 File Offset: 0x0040BB78
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[Token(Token = "0x6011CB6")]
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[Address(RVA = "0x74EA40", Offset = "0x74D840", VA = "0x18074EA40")]
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public DisableGameObjectIfTutorialNotCompleted()
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{
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}
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// Token: 0x0400B733 RID: 46899
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[FieldOffset(Offset = "0x18")]
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[Token(Token = "0x400B733")]
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[SerializeField]
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private TutorialManager.PKHLMAEGIKG tutorialType;
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}
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}
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