27 lines
672 B
C#
27 lines
672 B
C#
using System;
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using Cpp2IlInjected;
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using UnityEngine;
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namespace RecRoom.Utils
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{
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// Token: 0x020021BC RID: 8636
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[Token(Token = "0x20021BC")]
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public sealed class DestroyOnAwake : MonoBehaviour
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{
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// Token: 0x0600DD56 RID: 56662 RVA: 0x00335F9C File Offset: 0x0033419C
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[Token(Token = "0x600DD56")]
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[Address(RVA = "0x100A6C0", Offset = "0x10094C0", VA = "0x18100A6C0")]
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private void Awake()
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{
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OMCHJHPFBDN.KGFPNIMJHIC(base.gameObject);
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}
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// Token: 0x0600DD57 RID: 56663 RVA: 0x00335FB4 File Offset: 0x003341B4
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[Token(Token = "0x600DD57")]
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[Address(RVA = "0x74EA40", Offset = "0x74D840", VA = "0x18074EA40")]
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public DestroyOnAwake()
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{
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}
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}
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}
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