122 lines
3.0 KiB
C#
122 lines
3.0 KiB
C#
using System;
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using System.Collections.Generic;
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using Cpp2IlInjected;
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using UnityEngine;
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namespace RecRoom
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{
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// Token: 0x0200218C RID: 8588
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[Token(Token = "0x200218C")]
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public class VisibleInCamera : MonoBehaviour
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{
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// Token: 0x170022F0 RID: 8944
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// (get) Token: 0x0600DC50 RID: 56400 RVA: 0x00331E9C File Offset: 0x0033009C
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[Token(Token = "0x170022F0")]
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public bool GDPKBEBEOBA
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{
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[Token(Token = "0x600DC50")]
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[Address(RVA = "0x1119BC0", Offset = "0x11189C0", VA = "0x181119BC0")]
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get
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{
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int miaimfnhdnj = this.MIAIMFNHDNJ;
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int frameCount = Time.frameCount;
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if (miaimfnhdnj != frameCount)
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{
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int frameCount2 = Time.frameCount;
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this.MIAIMFNHDNJ = frameCount2;
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string text = this.ToString();
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this.AGILHLJPKPN = text != null;
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}
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return this.AGILHLJPKPN;
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}
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}
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// Token: 0x0600DC51 RID: 56401 RVA: 0x00331EE4 File Offset: 0x003300E4
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[Token(Token = "0x600DC51")]
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[Address(RVA = "0x11198C0", Offset = "0x11186C0", VA = "0x1811198C0")]
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private void Awake()
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{
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List<Renderer> list = this.renderers;
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Renderer[] componentsInChildren = base.GetComponentsInChildren<Renderer>(true);
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list.AddRange(componentsInChildren);
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GameObject[] array = this.otherRendererRoots;
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if (array != 0)
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{
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int num = 0;
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if (num < array.Length)
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{
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List<Renderer> list2 = this.renderers;
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Renderer[] componentsInChildren2 = array[num].GetComponentsInChildren<Renderer>(true);
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list2.AddRange(componentsInChildren2);
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GameObject[] array2 = this.otherRendererRoots;
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num++;
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}
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}
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}
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// Token: 0x0600DC52 RID: 56402 RVA: 0x00331F50 File Offset: 0x00330150
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[Token(Token = "0x600DC52")]
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[Address(RVA = "0x11199B0", Offset = "0x11187B0", VA = "0x1811199B0", Slot = "4")]
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protected virtual bool MDFDMOJCCNM()
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{
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int num;
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do
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{
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num = 0;
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List<Renderer> list = this.renderers;
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bool flag;
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if (flag)
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{
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int num2 = 0;
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if (!(this != num2))
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{
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continue;
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}
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bool flag2;
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while (!flag2)
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{
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}
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}
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}
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while (num != 0);
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if (num != -1)
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{
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}
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throw new NullReferenceException();
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}
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// Token: 0x0600DC53 RID: 56403 RVA: 0x00331F98 File Offset: 0x00330198
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[Token(Token = "0x600DC53")]
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[Address(RVA = "0x1119B50", Offset = "0x1118950", VA = "0x181119B50")]
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public VisibleInCamera()
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{
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List<Renderer> list = new List();
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this.renderers = list;
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this.MIAIMFNHDNJ = (int)((ulong)4294967295L);
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base..ctor();
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}
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// Token: 0x04008FB1 RID: 36785
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[FieldOffset(Offset = "0x18")]
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[Token(Token = "0x4008FB1")]
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[SerializeField]
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private GameObject[] otherRendererRoots;
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// Token: 0x04008FB2 RID: 36786
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[FieldOffset(Offset = "0x20")]
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[Token(Token = "0x4008FB2")]
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[NonSerialized]
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public List<Renderer> renderers;
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// Token: 0x04008FB3 RID: 36787
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[FieldOffset(Offset = "0x28")]
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[Token(Token = "0x4008FB3")]
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private bool AGILHLJPKPN;
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// Token: 0x04008FB4 RID: 36788
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[FieldOffset(Offset = "0x2C")]
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[Token(Token = "0x4008FB4")]
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private int MIAIMFNHDNJ;
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}
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}
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