291 lines
18 KiB
C#
291 lines
18 KiB
C#
using System;
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using Cpp2IlInjected;
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namespace Steamworks
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{
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// Token: 0x0200181A RID: 6170
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[Token(Token = "0x200181A")]
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public static class SteamGameServerNetworking
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{
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// Token: 0x06008C3D RID: 35901 RVA: 0x001D1AB4 File Offset: 0x001CFCB4
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[Token(Token = "0x6008C3D")]
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[Address(RVA = "0x2DC66D0", Offset = "0x2DC54D0", VA = "0x182DC66D0")]
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public static bool SendP2PPacket(CSteamID steamIDRemote, byte[] pubData, uint cubData, EP2PSend eP2PSendType, int nChannel = 0)
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{
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InteropHelp.TestIfAvailableGameServer();
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IntPtr pSteamNetworking = CSteamGameServerAPIContext.m_pSteamNetworking;
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bool flag;
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return flag;
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}
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// Token: 0x06008C3E RID: 35902 RVA: 0x001D1AD4 File Offset: 0x001CFCD4
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[Token(Token = "0x6008C3E")]
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[Address(RVA = "0x2DC6430", Offset = "0x2DC5230", VA = "0x182DC6430")]
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public static bool IsP2PPacketAvailable(out uint pcubMsgSize, int nChannel = 0)
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{
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InteropHelp.TestIfAvailableGameServer();
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return NativeMethods.ISteamNetworking_IsP2PPacketAvailable(CSteamGameServerAPIContext.m_pSteamNetworking, out pcubMsgSize, nChannel);
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}
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// Token: 0x06008C3F RID: 35903 RVA: 0x001D1AF4 File Offset: 0x001CFCF4
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[Token(Token = "0x6008C3F")]
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[Address(RVA = "0x2DC6490", Offset = "0x2DC5290", VA = "0x182DC6490")]
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public static bool ReadP2PPacket(byte[] pubDest, uint cubDest, out uint pcubMsgSize, out CSteamID psteamIDRemote, int nChannel = 0)
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{
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InteropHelp.TestIfAvailableGameServer();
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IntPtr pSteamNetworking = CSteamGameServerAPIContext.m_pSteamNetworking;
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bool flag;
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return flag;
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}
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// Token: 0x06008C40 RID: 35904 RVA: 0x001D1B10 File Offset: 0x001CFD10
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[Token(Token = "0x6008C40")]
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[Address(RVA = "0x2DC5D70", Offset = "0x2DC4B70", VA = "0x182DC5D70")]
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public static bool AcceptP2PSessionWithUser(CSteamID steamIDRemote)
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{
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InteropHelp.TestIfAvailableGameServer();
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return NativeMethods.ISteamNetworking_AcceptP2PSessionWithUser(CSteamGameServerAPIContext.m_pSteamNetworking, steamIDRemote);
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}
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// Token: 0x06008C41 RID: 35905 RVA: 0x001D1B30 File Offset: 0x001CFD30
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[Token(Token = "0x6008C41")]
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[Address(RVA = "0x2DC5E70", Offset = "0x2DC4C70", VA = "0x182DC5E70")]
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public static bool CloseP2PSessionWithUser(CSteamID steamIDRemote)
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{
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InteropHelp.TestIfAvailableGameServer();
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return NativeMethods.ISteamNetworking_CloseP2PSessionWithUser(CSteamGameServerAPIContext.m_pSteamNetworking, steamIDRemote);
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}
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// Token: 0x06008C42 RID: 35906 RVA: 0x001D1B50 File Offset: 0x001CFD50
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[Token(Token = "0x6008C42")]
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[Address(RVA = "0x2DC5E10", Offset = "0x2DC4C10", VA = "0x182DC5E10")]
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public static bool CloseP2PChannelWithUser(CSteamID steamIDRemote, int nChannel)
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{
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InteropHelp.TestIfAvailableGameServer();
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return NativeMethods.ISteamNetworking_CloseP2PChannelWithUser(CSteamGameServerAPIContext.m_pSteamNetworking, steamIDRemote, nChannel);
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}
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// Token: 0x06008C43 RID: 35907 RVA: 0x001D1B70 File Offset: 0x001CFD70
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[Token(Token = "0x6008C43")]
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[Address(RVA = "0x2DC6210", Offset = "0x2DC5010", VA = "0x182DC6210")]
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public static bool GetP2PSessionState(CSteamID steamIDRemote, out P2PSessionState_t pConnectionState)
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{
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InteropHelp.TestIfAvailableGameServer();
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return NativeMethods.ISteamNetworking_GetP2PSessionState(CSteamGameServerAPIContext.m_pSteamNetworking, steamIDRemote, out pConnectionState);
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}
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// Token: 0x06008C44 RID: 35908 RVA: 0x001D1B90 File Offset: 0x001CFD90
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[Token(Token = "0x6008C44")]
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[Address(RVA = "0x2DC5DC0", Offset = "0x2DC4BC0", VA = "0x182DC5DC0")]
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public static bool AllowP2PPacketRelay(bool bAllow)
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{
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InteropHelp.TestIfAvailableGameServer();
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return NativeMethods.ISteamNetworking_AllowP2PPacketRelay(CSteamGameServerAPIContext.m_pSteamNetworking, bAllow);
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}
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// Token: 0x06008C45 RID: 35909 RVA: 0x001D1BB0 File Offset: 0x001CFDB0
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[Token(Token = "0x6008C45")]
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[Address(RVA = "0x2DC5F50", Offset = "0x2DC4D50", VA = "0x182DC5F50")]
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public static SNetListenSocket_t CreateListenSocket(int nVirtualP2PPort, SteamIPAddress_t nIP, ushort nPort, bool bAllowUseOfPacketRelay)
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{
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/*
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An exception occurred when decompiling this method (06008C45)
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ICSharpCode.Decompiler.DecompilerException: Error decompiling Steamworks.SNetListenSocket_t Steamworks.SteamGameServerNetworking::CreateListenSocket(System.Int32,Steamworks.SteamIPAddress_t,System.UInt16,System.Boolean)
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---> System.Exception: Basic block has to end with unconditional control flow.
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{
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Block_0:
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call:void(InteropHelp::TestIfAvailableGameServer)
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stloc:ESteamIPType(var_2_0D, ldfld:ESteamIPType(SteamIPAddress_t::m_eType, ldloc:SteamIPAddress_t[exp:valuetype Steamworks.SteamIPAddress_t&](nIP)))
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stloc:native int(var_3_13, ldsfld:native int(CSteamGameServerAPIContext::m_pSteamNetworking))
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}
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at ICSharpCode.Decompiler.ILAst.ILAstOptimizer.FlattenBasicBlocks(ILNode node) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\ILAst\ILAstOptimizer.cs:line 1852
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at ICSharpCode.Decompiler.ILAst.ILAstOptimizer.Optimize(DecompilerContext context, ILBlock method, AutoPropertyProvider autoPropertyProvider, StateMachineKind& stateMachineKind, MethodDef& inlinedMethod, AsyncMethodDebugInfo& asyncInfo, ILAstOptimizationStep abortBeforeStep) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\ILAst\ILAstOptimizer.cs:line 355
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at ICSharpCode.Decompiler.Ast.AstMethodBodyBuilder.CreateMethodBody(IEnumerable`1 parameters, MethodDebugInfoBuilder& builder) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\Ast\AstMethodBodyBuilder.cs:line 123
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at ICSharpCode.Decompiler.Ast.AstMethodBodyBuilder.CreateMethodBody(MethodDef methodDef, DecompilerContext context, AutoPropertyProvider autoPropertyProvider, IEnumerable`1 parameters, Boolean valueParameterIsKeyword, StringBuilder sb, MethodDebugInfoBuilder& stmtsBuilder) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\Ast\AstMethodBodyBuilder.cs:line 88
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--- End of inner exception stack trace ---
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at ICSharpCode.Decompiler.Ast.AstMethodBodyBuilder.CreateMethodBody(MethodDef methodDef, DecompilerContext context, AutoPropertyProvider autoPropertyProvider, IEnumerable`1 parameters, Boolean valueParameterIsKeyword, StringBuilder sb, MethodDebugInfoBuilder& stmtsBuilder) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\Ast\AstMethodBodyBuilder.cs:line 92
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at ICSharpCode.Decompiler.Ast.AstBuilder.AddMethodBody(EntityDeclaration methodNode, EntityDeclaration& updatedNode, MethodDef method, IEnumerable`1 parameters, Boolean valueParameterIsKeyword, MethodKind methodKind) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\Ast\AstBuilder.cs:line 1663
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*/;
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}
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// Token: 0x06008C46 RID: 35910 RVA: 0x001D1BD0 File Offset: 0x001CFDD0
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[Token(Token = "0x6008C46")]
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[Address(RVA = "0x2DC5FF0", Offset = "0x2DC4DF0", VA = "0x182DC5FF0")]
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public static SNetSocket_t CreateP2PConnectionSocket(CSteamID steamIDTarget, int nVirtualPort, int nTimeoutSec, bool bAllowUseOfPacketRelay)
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{
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/*
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An exception occurred when decompiling this method (06008C46)
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ICSharpCode.Decompiler.DecompilerException: Error decompiling Steamworks.SNetSocket_t Steamworks.SteamGameServerNetworking::CreateP2PConnectionSocket(Steamworks.CSteamID,System.Int32,System.Int32,System.Boolean)
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---> System.Exception: Basic block has to end with unconditional control flow.
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{
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Block_0:
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call:void(InteropHelp::TestIfAvailableGameServer)
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stloc:uint32(var_2_15, call:uint32(NativeMethods::ISteamNetworking_CreateP2PConnectionSocket, ldsfld:native int(CSteamGameServerAPIContext::m_pSteamNetworking), ldloc:CSteamID(steamIDTarget), ldloc:int32(nTimeoutSec), ldloc:int32(nTimeoutSec), ldloc:bool(bAllowUseOfPacketRelay)))
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}
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at ICSharpCode.Decompiler.ILAst.ILAstOptimizer.FlattenBasicBlocks(ILNode node) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\ILAst\ILAstOptimizer.cs:line 1852
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at ICSharpCode.Decompiler.ILAst.ILAstOptimizer.Optimize(DecompilerContext context, ILBlock method, AutoPropertyProvider autoPropertyProvider, StateMachineKind& stateMachineKind, MethodDef& inlinedMethod, AsyncMethodDebugInfo& asyncInfo, ILAstOptimizationStep abortBeforeStep) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\ILAst\ILAstOptimizer.cs:line 355
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at ICSharpCode.Decompiler.Ast.AstMethodBodyBuilder.CreateMethodBody(IEnumerable`1 parameters, MethodDebugInfoBuilder& builder) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\Ast\AstMethodBodyBuilder.cs:line 123
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at ICSharpCode.Decompiler.Ast.AstMethodBodyBuilder.CreateMethodBody(MethodDef methodDef, DecompilerContext context, AutoPropertyProvider autoPropertyProvider, IEnumerable`1 parameters, Boolean valueParameterIsKeyword, StringBuilder sb, MethodDebugInfoBuilder& stmtsBuilder) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\Ast\AstMethodBodyBuilder.cs:line 88
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--- End of inner exception stack trace ---
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at ICSharpCode.Decompiler.Ast.AstMethodBodyBuilder.CreateMethodBody(MethodDef methodDef, DecompilerContext context, AutoPropertyProvider autoPropertyProvider, IEnumerable`1 parameters, Boolean valueParameterIsKeyword, StringBuilder sb, MethodDebugInfoBuilder& stmtsBuilder) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\Ast\AstMethodBodyBuilder.cs:line 92
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at ICSharpCode.Decompiler.Ast.AstBuilder.AddMethodBody(EntityDeclaration methodNode, EntityDeclaration& updatedNode, MethodDef method, IEnumerable`1 parameters, Boolean valueParameterIsKeyword, MethodKind methodKind) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\Ast\AstBuilder.cs:line 1663
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*/;
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}
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// Token: 0x06008C47 RID: 35911 RVA: 0x001D1BF4 File Offset: 0x001CFDF4
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[Token(Token = "0x6008C47")]
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[Address(RVA = "0x2DC5EC0", Offset = "0x2DC4CC0", VA = "0x182DC5EC0")]
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public static SNetSocket_t CreateConnectionSocket(SteamIPAddress_t nIP, ushort nPort, int nTimeoutSec)
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{
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/*
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An exception occurred when decompiling this method (06008C47)
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ICSharpCode.Decompiler.DecompilerException: Error decompiling Steamworks.SNetSocket_t Steamworks.SteamGameServerNetworking::CreateConnectionSocket(Steamworks.SteamIPAddress_t,System.UInt16,System.Int32)
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---> System.Exception: Basic block has to end with unconditional control flow.
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{
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Block_0:
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call:void(InteropHelp::TestIfAvailableGameServer)
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stloc:ESteamIPType(var_2_0D, ldfld:ESteamIPType(SteamIPAddress_t::m_eType, ldloc:SteamIPAddress_t[exp:valuetype Steamworks.SteamIPAddress_t&](nIP)))
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stloc:native int(var_3_13, ldsfld:native int(CSteamGameServerAPIContext::m_pSteamNetworking))
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}
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at ICSharpCode.Decompiler.ILAst.ILAstOptimizer.FlattenBasicBlocks(ILNode node) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\ILAst\ILAstOptimizer.cs:line 1852
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at ICSharpCode.Decompiler.ILAst.ILAstOptimizer.Optimize(DecompilerContext context, ILBlock method, AutoPropertyProvider autoPropertyProvider, StateMachineKind& stateMachineKind, MethodDef& inlinedMethod, AsyncMethodDebugInfo& asyncInfo, ILAstOptimizationStep abortBeforeStep) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\ILAst\ILAstOptimizer.cs:line 355
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at ICSharpCode.Decompiler.Ast.AstMethodBodyBuilder.CreateMethodBody(IEnumerable`1 parameters, MethodDebugInfoBuilder& builder) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\Ast\AstMethodBodyBuilder.cs:line 123
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at ICSharpCode.Decompiler.Ast.AstMethodBodyBuilder.CreateMethodBody(MethodDef methodDef, DecompilerContext context, AutoPropertyProvider autoPropertyProvider, IEnumerable`1 parameters, Boolean valueParameterIsKeyword, StringBuilder sb, MethodDebugInfoBuilder& stmtsBuilder) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\Ast\AstMethodBodyBuilder.cs:line 88
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--- End of inner exception stack trace ---
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at ICSharpCode.Decompiler.Ast.AstMethodBodyBuilder.CreateMethodBody(MethodDef methodDef, DecompilerContext context, AutoPropertyProvider autoPropertyProvider, IEnumerable`1 parameters, Boolean valueParameterIsKeyword, StringBuilder sb, MethodDebugInfoBuilder& stmtsBuilder) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\Ast\AstMethodBodyBuilder.cs:line 92
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at ICSharpCode.Decompiler.Ast.AstBuilder.AddMethodBody(EntityDeclaration methodNode, EntityDeclaration& updatedNode, MethodDef method, IEnumerable`1 parameters, Boolean valueParameterIsKeyword, MethodKind methodKind) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\Ast\AstBuilder.cs:line 1663
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*/;
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}
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// Token: 0x06008C48 RID: 35912 RVA: 0x001D1C14 File Offset: 0x001CFE14
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[Token(Token = "0x6008C48")]
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[Address(RVA = "0x2DC60E0", Offset = "0x2DC4EE0", VA = "0x182DC60E0")]
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public static bool DestroySocket(SNetSocket_t hSocket, bool bNotifyRemoteEnd)
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{
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InteropHelp.TestIfAvailableGameServer();
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IntPtr pSteamNetworking = CSteamGameServerAPIContext.m_pSteamNetworking;
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bool flag;
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return flag;
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}
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// Token: 0x06008C49 RID: 35913 RVA: 0x001D1C30 File Offset: 0x001CFE30
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[Token(Token = "0x6008C49")]
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[Address(RVA = "0x2DC6080", Offset = "0x2DC4E80", VA = "0x182DC6080")]
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public static bool DestroyListenSocket(SNetListenSocket_t hSocket, bool bNotifyRemoteEnd)
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{
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InteropHelp.TestIfAvailableGameServer();
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IntPtr pSteamNetworking = CSteamGameServerAPIContext.m_pSteamNetworking;
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bool flag;
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return flag;
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}
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// Token: 0x06008C4A RID: 35914 RVA: 0x001D1C4C File Offset: 0x001CFE4C
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[Token(Token = "0x6008C4A")]
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[Address(RVA = "0x2DC6640", Offset = "0x2DC5440", VA = "0x182DC6640")]
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public static bool SendDataOnSocket(SNetSocket_t hSocket, byte[] pubData, uint cubData, bool bReliable)
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{
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InteropHelp.TestIfAvailableGameServer();
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IntPtr pSteamNetworking = CSteamGameServerAPIContext.m_pSteamNetworking;
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bool flag;
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return flag;
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}
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// Token: 0x06008C4B RID: 35915 RVA: 0x001D1C68 File Offset: 0x001CFE68
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[Token(Token = "0x6008C4B")]
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[Address(RVA = "0x2DC6350", Offset = "0x2DC5150", VA = "0x182DC6350")]
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public static bool IsDataAvailableOnSocket(SNetSocket_t hSocket, out uint pcubMsgSize)
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{
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InteropHelp.TestIfAvailableGameServer();
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IntPtr pSteamNetworking = CSteamGameServerAPIContext.m_pSteamNetworking;
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bool flag;
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return flag;
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}
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// Token: 0x06008C4C RID: 35916 RVA: 0x001D1C84 File Offset: 0x001CFE84
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[Token(Token = "0x6008C4C")]
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[Address(RVA = "0x2DC6520", Offset = "0x2DC5320", VA = "0x182DC6520")]
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public static bool RetrieveDataFromSocket(SNetSocket_t hSocket, byte[] pubDest, uint cubDest, out uint pcubMsgSize)
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{
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InteropHelp.TestIfAvailableGameServer();
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IntPtr pSteamNetworking = CSteamGameServerAPIContext.m_pSteamNetworking;
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bool flag;
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return flag;
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}
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// Token: 0x06008C4D RID: 35917 RVA: 0x001D1CA0 File Offset: 0x001CFEA0
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[Token(Token = "0x6008C4D")]
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[Address(RVA = "0x2DC63B0", Offset = "0x2DC51B0", VA = "0x182DC63B0")]
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public static bool IsDataAvailable(SNetListenSocket_t hListenSocket, out uint pcubMsgSize, out SNetSocket_t phSocket)
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{
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InteropHelp.TestIfAvailableGameServer();
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IntPtr pSteamNetworking = CSteamGameServerAPIContext.m_pSteamNetworking;
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bool flag;
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return flag;
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}
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// Token: 0x06008C4E RID: 35918 RVA: 0x001D1CBC File Offset: 0x001CFEBC
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[Token(Token = "0x6008C4E")]
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[Address(RVA = "0x2DC65B0", Offset = "0x2DC53B0", VA = "0x182DC65B0")]
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public static bool RetrieveData(SNetListenSocket_t hListenSocket, byte[] pubDest, uint cubDest, out uint pcubMsgSize, out SNetSocket_t phSocket)
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{
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InteropHelp.TestIfAvailableGameServer();
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IntPtr pSteamNetworking = CSteamGameServerAPIContext.m_pSteamNetworking;
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bool flag;
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return flag;
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}
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// Token: 0x06008C4F RID: 35919 RVA: 0x001D1CD8 File Offset: 0x001CFED8
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[Token(Token = "0x6008C4F")]
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[Address(RVA = "0x2DC62C0", Offset = "0x2DC50C0", VA = "0x182DC62C0")]
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public static bool GetSocketInfo(SNetSocket_t hSocket, out CSteamID pSteamIDRemote, out int peSocketStatus, out SteamIPAddress_t punIPRemote, out ushort punPortRemote)
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{
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InteropHelp.TestIfAvailableGameServer();
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IntPtr pSteamNetworking = CSteamGameServerAPIContext.m_pSteamNetworking;
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bool flag;
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return flag;
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}
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// Token: 0x06008C50 RID: 35920 RVA: 0x001D1CF4 File Offset: 0x001CFEF4
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[Token(Token = "0x6008C50")]
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[Address(RVA = "0x2DC6140", Offset = "0x2DC4F40", VA = "0x182DC6140")]
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public static bool GetListenSocketInfo(SNetListenSocket_t hListenSocket, out SteamIPAddress_t pnIP, out ushort pnPort)
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{
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InteropHelp.TestIfAvailableGameServer();
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IntPtr pSteamNetworking = CSteamGameServerAPIContext.m_pSteamNetworking;
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bool flag;
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return flag;
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}
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// Token: 0x06008C51 RID: 35921 RVA: 0x001D1D10 File Offset: 0x001CFF10
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[Token(Token = "0x6008C51")]
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[Address(RVA = "0x2DC6270", Offset = "0x2DC5070", VA = "0x182DC6270")]
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public static ESNetSocketConnectionType GetSocketConnectionType(SNetSocket_t hSocket)
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{
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InteropHelp.TestIfAvailableGameServer();
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IntPtr pSteamNetworking = CSteamGameServerAPIContext.m_pSteamNetworking;
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ESNetSocketConnectionType esnetSocketConnectionType;
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return esnetSocketConnectionType;
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}
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// Token: 0x06008C52 RID: 35922 RVA: 0x001D1D2C File Offset: 0x001CFF2C
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[Token(Token = "0x6008C52")]
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[Address(RVA = "0x2DC61C0", Offset = "0x2DC4FC0", VA = "0x182DC61C0")]
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public static int GetMaxPacketSize(SNetSocket_t hSocket)
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{
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InteropHelp.TestIfAvailableGameServer();
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IntPtr pSteamNetworking = CSteamGameServerAPIContext.m_pSteamNetworking;
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int num;
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return num;
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}
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}
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}
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