Files
2026-04-10 22:50:51 +02:00

35 lines
1.0 KiB
C#

using System;
using System.Runtime.InteropServices;
using Cpp2IlInjected;
using UnityEngine;
namespace Pathfinding
{
// Token: 0x020000E0 RID: 224
[Token(Token = "0x2000085")]
public class FleePath : RandomPath
{
// Token: 0x060007B5 RID: 1973 RVA: 0x00002082 File Offset: 0x00000282
[Token(Token = "0x600067D")]
[Address(RVA = "0x25566A0", Offset = "0x25554A0", VA = "0x1825566A0")]
public FleePath()
{
}
// Token: 0x060007B6 RID: 1974 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x600067E")]
[Address(RVA = "0x2556380", Offset = "0x2555180", VA = "0x182556380")]
public static FleePath Construct(Vector3 start, Vector3 avoid, int searchLength, [Optional] OnPathDelegate callback)
{
return null;
}
// Token: 0x060007B7 RID: 1975 RVA: 0x00002082 File Offset: 0x00000282
[Token(Token = "0x600067F")]
[Address(RVA = "0x2556540", Offset = "0x2555340", VA = "0x182556540")]
protected void Setup(Vector3 start, Vector3 avoid, int searchLength, OnPathDelegate callback)
{
}
}
}