47 lines
1.1 KiB
C#
47 lines
1.1 KiB
C#
using System;
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using Cpp2IlInjected;
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using UnityEngine;
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namespace Pathfinding
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{
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// Token: 0x020000BB RID: 187
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[Token(Token = "0x200006C")]
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public class RecastBBTreeBox
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{
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// Token: 0x060006DB RID: 1755 RVA: 0x00002082 File Offset: 0x00000282
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[Token(Token = "0x60005CD")]
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[Address(RVA = "0x24B68D0", Offset = "0x24B56D0", VA = "0x1824B68D0")]
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public RecastBBTreeBox(RecastMeshObj mesh)
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{
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}
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// Token: 0x060006DC RID: 1756 RVA: 0x000053B4 File Offset: 0x000035B4
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[Token(Token = "0x60005CE")]
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[Address(RVA = "0x24B68A0", Offset = "0x24B56A0", VA = "0x1824B68A0")]
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public bool Contains(Vector3 p)
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{
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return default(bool);
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}
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// Token: 0x04000479 RID: 1145
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[FieldOffset(Offset = "0x10")]
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[Token(Token = "0x4000351")]
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public Rect rect;
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// Token: 0x0400047A RID: 1146
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[FieldOffset(Offset = "0x20")]
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[Token(Token = "0x4000352")]
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public RecastMeshObj mesh;
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// Token: 0x0400047B RID: 1147
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[FieldOffset(Offset = "0x28")]
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[Token(Token = "0x4000353")]
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public RecastBBTreeBox c1;
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// Token: 0x0400047C RID: 1148
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[FieldOffset(Offset = "0x30")]
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[Token(Token = "0x4000354")]
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public RecastBBTreeBox c2;
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}
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}
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