Files
2026-04-10 22:50:51 +02:00

28 lines
983 B
C#

using System;
using Cpp2IlInjected;
using UnityEngine;
namespace Pathfinding.Util
{
// Token: 0x02000135 RID: 309
[Token(Token = "0x20000C0")]
public static class MovementUtilities
{
// Token: 0x06000A12 RID: 2578 RVA: 0x0000644C File Offset: 0x0000464C
[Token(Token = "0x60008A7")]
[Address(RVA = "0x2491F50", Offset = "0x2490D50", VA = "0x182491F50")]
public static Vector2 ClampVelocity(Vector2 velocity, float maxSpeed, float slowdownFactor, bool slowWhenNotFacingTarget, Vector2 forward)
{
return default(Vector2);
}
// Token: 0x06000A13 RID: 2579 RVA: 0x00006464 File Offset: 0x00004664
[Token(Token = "0x60008A8")]
[Address(RVA = "0x2491770", Offset = "0x2490570", VA = "0x182491770")]
public static Vector2 CalculateAccelerationToReachPoint(Vector2 deltaPosition, Vector2 targetVelocity, Vector2 currentVelocity, float forwardsAcceleration, float rotationSpeed, float maxSpeed, Vector2 forwardsVector)
{
return default(Vector2);
}
}
}