44 lines
1.0 KiB
C#
44 lines
1.0 KiB
C#
using System;
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using Cpp2IlInjected;
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using UnityEngine;
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namespace Valve.VR
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{
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// Token: 0x0200030E RID: 782
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[Token(Token = "0x2000156")]
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public class SteamVR_HistoryStep
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{
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// Token: 0x06000EEC RID: 3820 RVA: 0x00002201 File Offset: 0x00000401
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[Token(Token = "0x6000813")]
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[Address(RVA = "0x1940F20", Offset = "0x193FD20", VA = "0x181940F20")]
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public SteamVR_HistoryStep()
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{
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}
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// Token: 0x04000E90 RID: 3728
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[FieldOffset(Offset = "0x10")]
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[Token(Token = "0x4000DFF")]
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public Vector3 position;
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// Token: 0x04000E91 RID: 3729
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[FieldOffset(Offset = "0x1C")]
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[Token(Token = "0x4000E00")]
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public Quaternion rotation;
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// Token: 0x04000E92 RID: 3730
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[FieldOffset(Offset = "0x2C")]
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[Token(Token = "0x4000E01")]
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public Vector3 velocity;
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// Token: 0x04000E93 RID: 3731
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[FieldOffset(Offset = "0x38")]
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[Token(Token = "0x4000E02")]
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public Vector3 angularVelocity;
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// Token: 0x04000E94 RID: 3732
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[FieldOffset(Offset = "0x48")]
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[Token(Token = "0x4000E03")]
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public long timeInTicks;
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}
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}
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