38 lines
1.1 KiB
C#
38 lines
1.1 KiB
C#
using System;
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using Cpp2IlInjected;
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using UnityEngine;
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namespace Valve.VR
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{
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// Token: 0x02000312 RID: 786
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[Token(Token = "0x2000159")]
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[ExecuteInEditMode]
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public class SteamVR_SphericalProjection : MonoBehaviour
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{
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// Token: 0x06000F00 RID: 3840 RVA: 0x00002201 File Offset: 0x00000401
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[Token(Token = "0x6000827")]
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[Address(RVA = "0x380C990", Offset = "0x380B790", VA = "0x18380C990")]
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public void Set(Vector3 N, float phi0, float phi1, float theta0, float theta1, Vector3 uAxis, Vector3 uOrigin, float uScale, Vector3 vAxis, Vector3 vOrigin, float vScale)
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{
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}
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// Token: 0x06000F01 RID: 3841 RVA: 0x00002201 File Offset: 0x00000401
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[Token(Token = "0x6000828")]
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[Address(RVA = "0x380C910", Offset = "0x380B710", VA = "0x18380C910")]
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private void OnRenderImage(RenderTexture src, RenderTexture dest)
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{
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}
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// Token: 0x06000F02 RID: 3842 RVA: 0x00002201 File Offset: 0x00000401
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[Token(Token = "0x6000829")]
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[Address(RVA = "0x74EA40", Offset = "0x74D840", VA = "0x18074EA40")]
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public SteamVR_SphericalProjection()
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{
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}
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// Token: 0x04000EB5 RID: 3765
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[Token(Token = "0x4000E1E")]
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private static Material material;
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}
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}
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