53 lines
1.4 KiB
C#
53 lines
1.4 KiB
C#
using System;
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using System.Runtime.CompilerServices;
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using Cpp2IlInjected;
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namespace Unity.Burst
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{
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// Token: 0x02000006 RID: 6
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[Token(Token = "0x2000006")]
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[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method)]
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public class BurstCompileAttribute : Attribute
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{
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// Token: 0x17000001 RID: 1
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// (set) Token: 0x06000003 RID: 3 RVA: 0x00002050 File Offset: 0x00000250
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[Token(Token = "0x17000001")]
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public FloatMode FloatMode
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{
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[Token(Token = "0x6000003")]
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[Address(RVA = "0x536480", Offset = "0x535280", VA = "0x180536480")]
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[CompilerGenerated]
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set
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{
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}
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}
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// Token: 0x17000002 RID: 2
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// (set) Token: 0x06000004 RID: 4 RVA: 0x00002050 File Offset: 0x00000250
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[Token(Token = "0x17000002")]
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public FloatPrecision FloatPrecision
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{
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[Token(Token = "0x6000004")]
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[Address(RVA = "0x52EC20", Offset = "0x52DA20", VA = "0x18052EC20")]
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[CompilerGenerated]
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set
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{
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}
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}
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// Token: 0x06000005 RID: 5 RVA: 0x00002050 File Offset: 0x00000250
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[Token(Token = "0x6000005")]
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[Address(RVA = "0x4093D0", Offset = "0x4081D0", VA = "0x1804093D0")]
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public BurstCompileAttribute()
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{
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}
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// Token: 0x06000006 RID: 6 RVA: 0x00002050 File Offset: 0x00000250
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[Token(Token = "0x6000006")]
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[Address(RVA = "0x38C87F0", Offset = "0x38C75F0", VA = "0x1838C87F0")]
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public BurstCompileAttribute(FloatPrecision floatPrecision, FloatMode floatMode)
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{
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}
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}
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}
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