Files
2026-04-10 22:50:51 +02:00

39 lines
1.2 KiB
C#

using System;
using System.Collections.Generic;
using Cpp2IlInjected;
namespace UnityEngine.Rendering
{
// Token: 0x0200003B RID: 59
[Token(Token = "0x200002E")]
public static class DictionaryPool<TKey, TValue>
{
// Token: 0x06000127 RID: 295 RVA: 0x000020FA File Offset: 0x000002FA
[Token(Token = "0x60000FB")]
[Address(RVA = "0x1F03840", Offset = "0x1F02640", VA = "0x181F03840")]
public static Dictionary<TKey, TValue> Get()
{
return null;
}
// Token: 0x06000128 RID: 296 RVA: 0x00002838 File Offset: 0x00000A38
[Token(Token = "0x60000FC")]
[Address(RVA = "0x2905C80", Offset = "0x2904A80", VA = "0x182905C80")]
public static ObjectPool<Dictionary<TKey, TValue>>.PooledObject Get(out Dictionary<TKey, TValue> value)
{
return default(ObjectPool<Dictionary<TKey, TValue>>.PooledObject);
}
// Token: 0x06000129 RID: 297 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x60000FD")]
[Address(RVA = "0x2905E10", Offset = "0x2904C10", VA = "0x182905E10")]
public static void Release(Dictionary<TKey, TValue> toRelease)
{
}
// Token: 0x040000E3 RID: 227
[Token(Token = "0x40000C0")]
private static readonly ObjectPool<Dictionary<TKey, TValue>> s_Pool;
}
}