35 lines
1.1 KiB
C#
35 lines
1.1 KiB
C#
using System;
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using Cpp2IlInjected;
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namespace UnityEngine.Rendering
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{
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// Token: 0x02000098 RID: 152
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[Token(Token = "0x2000065")]
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public static class TileLayoutUtils
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{
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// Token: 0x060003B4 RID: 948 RVA: 0x00003A68 File Offset: 0x00001C68
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[Token(Token = "0x60002EB")]
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[Address(RVA = "0x25942B0", Offset = "0x25930B0", VA = "0x1825942B0")]
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public static bool TryLayoutByTiles(RectInt src, uint tileSize, out RectInt main, out RectInt topRow, out RectInt rightCol, out RectInt topRight)
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{
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return default(bool);
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}
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// Token: 0x060003B5 RID: 949 RVA: 0x00003A80 File Offset: 0x00001C80
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[Token(Token = "0x60002EC")]
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[Address(RVA = "0x2594100", Offset = "0x2592F00", VA = "0x182594100")]
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public static bool TryLayoutByRow(RectInt src, uint tileSize, out RectInt main, out RectInt other)
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{
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return default(bool);
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}
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// Token: 0x060003B6 RID: 950 RVA: 0x00003A98 File Offset: 0x00001C98
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[Token(Token = "0x60002ED")]
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[Address(RVA = "0x2593F50", Offset = "0x2592D50", VA = "0x182593F50")]
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public static bool TryLayoutByCol(RectInt src, uint tileSize, out RectInt main, out RectInt other)
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{
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return default(bool);
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}
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}
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}
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