18 lines
456 B
C#
18 lines
456 B
C#
using System;
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using Cpp2IlInjected;
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namespace UnityEngine.Rendering
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{
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// Token: 0x02000099 RID: 153
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[Token(Token = "0x2000066")]
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public static class XRUtils
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{
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// Token: 0x060003B7 RID: 951 RVA: 0x00002050 File Offset: 0x00000250
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[Token(Token = "0x60002EE")]
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[Address(RVA = "0x3867A20", Offset = "0x3866820", VA = "0x183867A20")]
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public static void DrawOcclusionMesh(CommandBuffer cmd, Camera camera, bool stereoEnabled = true)
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{
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}
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}
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}
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