Files
2026-04-10 22:50:51 +02:00

64 lines
2.0 KiB
C#

using System;
using System.Collections.Generic;
using Cpp2IlInjected;
using UnityEngine.Rendering;
using UnityEngine.Rendering.Universal;
namespace UnityEngine.Experimental.Rendering.Universal
{
// Token: 0x020000B2 RID: 178
[Token(Token = "0x2000092")]
internal class Render2DLightingPass : ScriptableRenderPass
{
// Token: 0x06000337 RID: 823 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000312")]
[Address(RVA = "0x2279CB0", Offset = "0x2278AB0", VA = "0x182279CB0")]
public Render2DLightingPass(Renderer2DData rendererData)
{
}
// Token: 0x06000338 RID: 824 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000313")]
[Address(RVA = "0x2279A50", Offset = "0x2278850", VA = "0x182279A50")]
public void GetTransparencySortingMode(Camera camera, ref SortingSettings sortingSettings)
{
}
// Token: 0x06000339 RID: 825 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000314")]
[Address(RVA = "0x2278530", Offset = "0x2277330", VA = "0x182278530", Slot = "7")]
public override void Execute(ScriptableRenderContext context, ref RenderingData renderingData)
{
}
// Token: 0x0400046E RID: 1134
[Token(Token = "0x4000395")]
private static SortingLayer[] s_SortingLayers;
// Token: 0x0400046F RID: 1135
[FieldOffset(Offset = "0x68")]
[Token(Token = "0x4000396")]
private Renderer2DData m_Renderer2DData;
// Token: 0x04000470 RID: 1136
[Token(Token = "0x4000397")]
private static readonly ShaderTagId k_CombinedRenderingPassNameOld;
// Token: 0x04000471 RID: 1137
[Token(Token = "0x4000398")]
private static readonly ShaderTagId k_CombinedRenderingPassName;
// Token: 0x04000472 RID: 1138
[Token(Token = "0x4000399")]
private static readonly ShaderTagId k_NormalsRenderingPassName;
// Token: 0x04000473 RID: 1139
[Token(Token = "0x400039A")]
private static readonly ShaderTagId k_LegacyPassName;
// Token: 0x04000474 RID: 1140
[Token(Token = "0x400039B")]
private static readonly List<ShaderTagId> k_ShaderTags;
}
}