Files
2026-04-10 22:50:51 +02:00

65 lines
2.1 KiB
C#

using System;
using Cpp2IlInjected;
namespace UnityEngine.Rendering.Universal.Internal
{
// Token: 0x020000A2 RID: 162
[Token(Token = "0x200008A")]
public class ScreenSpaceShadowResolvePass : ScriptableRenderPass
{
// Token: 0x060002CA RID: 714 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x60002AF")]
[Address(RVA = "0x1F29F10", Offset = "0x1F28D10", VA = "0x181F29F10")]
public ScreenSpaceShadowResolvePass(RenderPassEvent evt, Material screenspaceShadowsMaterial)
{
}
// Token: 0x060002CB RID: 715 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x60002B0")]
[Address(RVA = "0x1F29E50", Offset = "0x1F28C50", VA = "0x181F29E50")]
public void Setup(RenderTextureDescriptor baseDescriptor)
{
}
// Token: 0x060002CC RID: 716 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x60002B1")]
[Address(RVA = "0x1F29720", Offset = "0x1F28520", VA = "0x181F29720", Slot = "4")]
public override void Configure(CommandBuffer cmd, RenderTextureDescriptor cameraTextureDescriptor)
{
}
// Token: 0x060002CD RID: 717 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x60002B2")]
[Address(RVA = "0x1F29830", Offset = "0x1F28630", VA = "0x181F29830", Slot = "7")]
public override void Execute(ScriptableRenderContext context, ref RenderingData renderingData)
{
}
// Token: 0x060002CE RID: 718 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x60002B3")]
[Address(RVA = "0x1F29DD0", Offset = "0x1F28BD0", VA = "0x181F29DD0", Slot = "5")]
public override void FrameCleanup(CommandBuffer cmd)
{
}
// Token: 0x04000412 RID: 1042
[FieldOffset(Offset = "0x68")]
[Token(Token = "0x400035D")]
private Material m_ScreenSpaceShadowsMaterial;
// Token: 0x04000413 RID: 1043
[FieldOffset(Offset = "0x70")]
[Token(Token = "0x400035E")]
private RenderTargetHandle m_ScreenSpaceShadowmap;
// Token: 0x04000414 RID: 1044
[FieldOffset(Offset = "0x74")]
[Token(Token = "0x400035F")]
private RenderTextureDescriptor m_RenderTextureDescriptor;
// Token: 0x04000415 RID: 1045
[Token(Token = "0x4000360")]
private const string m_ProfilerTag = "Resolve Shadows";
}
}