Files
2026-04-10 22:50:51 +02:00

60 lines
2.0 KiB
C#

using System;
using Cpp2IlInjected;
namespace UnityEngine.Rendering.Universal
{
// Token: 0x02000046 RID: 70
[Token(Token = "0x2000040")]
[VolumeComponentMenu("Post-processing/Motion Blur")]
[Serializable]
public sealed class MotionBlur : VolumeComponent, IPostProcessComponent
{
// Token: 0x060000E0 RID: 224 RVA: 0x000029B8 File Offset: 0x00000BB8
[Token(Token = "0x60000D8")]
[Address(RVA = "0x1F25D60", Offset = "0x1F24B60", VA = "0x181F25D60", Slot = "8")]
public bool IsActive()
{
return default(bool);
}
// Token: 0x060000E1 RID: 225 RVA: 0x000029D0 File Offset: 0x00000BD0
[Token(Token = "0x60000D9")]
[Address(RVA = "0x403930", Offset = "0x402730", VA = "0x180403930", Slot = "9")]
public bool IsTileCompatible()
{
return default(bool);
}
// Token: 0x060000E2 RID: 226 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x60000DA")]
[Address(RVA = "0x1F25DD0", Offset = "0x1F24BD0", VA = "0x181F25DD0")]
public MotionBlur()
{
}
// Token: 0x04000178 RID: 376
[FieldOffset(Offset = "0x38")]
[Token(Token = "0x4000155")]
[Tooltip("The motion blur technique to use. If you don't need object motion blur, CameraOnly will result in better performance.")]
public MotionBlurModeParameter mode;
// Token: 0x04000179 RID: 377
[FieldOffset(Offset = "0x40")]
[Token(Token = "0x4000156")]
[Tooltip("The quality of the effect. Lower presets will result in better performance at the expense of visual quality.")]
public MotionBlurQualityParameter quality;
// Token: 0x0400017A RID: 378
[FieldOffset(Offset = "0x48")]
[Token(Token = "0x4000157")]
[Tooltip("The strength of the motion blur filter. Acts as a multiplier for velocities.")]
public ClampedFloatParameter intensity;
// Token: 0x0400017B RID: 379
[FieldOffset(Offset = "0x50")]
[Token(Token = "0x4000158")]
[Tooltip("Sets the maximum length, as a fraction of the screen's full resolution, that the velocity resulting from Camera rotation can have. Lower values will improve performance.")]
public ClampedFloatParameter clamp;
}
}