21 lines
396 B
C#
21 lines
396 B
C#
using System;
|
|
using Cpp2IlInjected;
|
|
|
|
namespace UnityEngine.Rendering.Universal
|
|
{
|
|
// Token: 0x02000045 RID: 69
|
|
[Token(Token = "0x200003F")]
|
|
public enum MotionBlurQuality
|
|
{
|
|
// Token: 0x04000175 RID: 373
|
|
[Token(Token = "0x4000152")]
|
|
Low,
|
|
// Token: 0x04000176 RID: 374
|
|
[Token(Token = "0x4000153")]
|
|
Medium,
|
|
// Token: 0x04000177 RID: 375
|
|
[Token(Token = "0x4000154")]
|
|
High
|
|
}
|
|
}
|