Files
2026-04-10 22:50:51 +02:00

68 lines
2.1 KiB
C#

using System;
using System.Collections.Generic;
using Cpp2IlInjected;
namespace UnityEngine.Rendering.Universal
{
// Token: 0x02000058 RID: 88
[Token(Token = "0x2000050")]
public sealed class PerCameraRenderEffectsPass : ScriptableRenderPass
{
// Token: 0x06000114 RID: 276 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000109")]
[Address(RVA = "0x1F26510", Offset = "0x1F25310", VA = "0x181F26510")]
public PerCameraRenderEffectsPass(RenderPassEvent evt, bool requiresOpaqueTexture)
{
}
// Token: 0x17000066 RID: 102
// (get) Token: 0x06000115 RID: 277 RVA: 0x00002B80 File Offset: 0x00000D80
[Token(Token = "0x17000066")]
public bool RequiresOpaqueTexture
{
[Token(Token = "0x600010A")]
[Address(RVA = "0x1F26590", Offset = "0x1F25390", VA = "0x181F26590")]
get
{
return default(bool);
}
}
// Token: 0x06000116 RID: 278 RVA: 0x00002B98 File Offset: 0x00000D98
[Token(Token = "0x600010B")]
[Address(RVA = "0x1F26260", Offset = "0x1F25060", VA = "0x181F26260")]
public bool Setup(ref CameraData cameraData)
{
return default(bool);
}
// Token: 0x06000117 RID: 279 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x600010C")]
[Address(RVA = "0x1F260A0", Offset = "0x1F24EA0", VA = "0x181F260A0", Slot = "7")]
public override void Execute(ScriptableRenderContext context, ref RenderingData renderingData)
{
}
// Token: 0x06000118 RID: 280 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x600010D")]
[Address(RVA = "0x1F25FC0", Offset = "0x1F24DC0", VA = "0x181F25FC0")]
private void ExecuteEffect(PerCameraRenderEffect renderEffect, ScriptableRenderContext context, ref RenderingData renderingData)
{
}
// Token: 0x040001B0 RID: 432
[FieldOffset(Offset = "0x68")]
[Token(Token = "0x4000188")]
private bool requiresOpaqueTexture;
// Token: 0x040001B1 RID: 433
[FieldOffset(Offset = "0x70")]
[Token(Token = "0x4000189")]
private readonly List<PerCameraRenderEffect> renderEffectsBuffer;
// Token: 0x040001B2 RID: 434
[Token(Token = "0x400018A")]
private static readonly List<PerCameraRenderEffect> IMMEDIATE_PER_CAMERA_RENDERER_EFFECTS;
}
}