Files
2026-04-10 22:50:51 +02:00

42 lines
1.3 KiB
C#

using System;
using Cpp2IlInjected;
namespace UnityEngine.Rendering.Universal
{
// Token: 0x0200005E RID: 94
[Token(Token = "0x2000056")]
internal class TransparentSettingsPass : ScriptableRenderPass
{
// Token: 0x06000142 RID: 322 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000137")]
[Address(RVA = "0x1F33C00", Offset = "0x1F32A00", VA = "0x181F33C00")]
public TransparentSettingsPass(RenderPassEvent evt, bool shadowReceiveSupported)
{
}
// Token: 0x06000143 RID: 323 RVA: 0x00002CE8 File Offset: 0x00000EE8
[Token(Token = "0x6000138")]
[Address(RVA = "0x1F33BF0", Offset = "0x1F329F0", VA = "0x181F33BF0")]
public bool Setup(ref RenderingData renderingData)
{
return default(bool);
}
// Token: 0x06000144 RID: 324 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000139")]
[Address(RVA = "0x1F33AB0", Offset = "0x1F328B0", VA = "0x181F33AB0", Slot = "7")]
public override void Execute(ScriptableRenderContext context, ref RenderingData renderingData)
{
}
// Token: 0x040001D4 RID: 468
[FieldOffset(Offset = "0x68")]
[Token(Token = "0x40001AC")]
private bool m_shouldReceiveShadows;
// Token: 0x040001D5 RID: 469
[Token(Token = "0x40001AD")]
private const string m_ProfilerTag = "Transparent Settings Pass";
}
}