52 lines
1.5 KiB
C#
52 lines
1.5 KiB
C#
using System;
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using System.Runtime.CompilerServices;
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using Cpp2IlInjected;
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using UnityEngine.ResourceManagement.Util;
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// Token: 0x02000004 RID: 4
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[Token(Token = "0x2000004")]
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internal class MonoBehaviourCallbackHooks : ComponentSingleton<MonoBehaviourCallbackHooks>
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{
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// Token: 0x14000003 RID: 3
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// (add) Token: 0x0600001D RID: 29 RVA: 0x00002050 File Offset: 0x00000250
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// (remove) Token: 0x0600001E RID: 30 RVA: 0x00002050 File Offset: 0x00000250
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[Token(Token = "0x14000003")]
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public event Action<float> OnUpdateDelegate
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{
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[Token(Token = "0x600001D")]
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[Address(RVA = "0x2EB86E0", Offset = "0x2EB74E0", VA = "0x182EB86E0")]
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[CompilerGenerated]
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add
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{
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}
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[Token(Token = "0x600001E")]
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[Address(RVA = "0x2EB8780", Offset = "0x2EB7580", VA = "0x182EB8780")]
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[CompilerGenerated]
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remove
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{
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}
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}
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// Token: 0x0600001F RID: 31 RVA: 0x0000206A File Offset: 0x0000026A
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[Token(Token = "0x600001F")]
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[Address(RVA = "0x2EB8610", Offset = "0x2EB7410", VA = "0x182EB8610", Slot = "4")]
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protected override string GetGameObjectName()
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{
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return null;
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}
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// Token: 0x06000020 RID: 32 RVA: 0x00002050 File Offset: 0x00000250
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[Token(Token = "0x6000020")]
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[Address(RVA = "0x2EB8640", Offset = "0x2EB7440", VA = "0x182EB8640")]
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private void Update()
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{
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}
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// Token: 0x06000021 RID: 33 RVA: 0x00002050 File Offset: 0x00000250
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[Token(Token = "0x6000021")]
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[Address(RVA = "0x2EB86A0", Offset = "0x2EB74A0", VA = "0x182EB86A0")]
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public MonoBehaviourCallbackHooks()
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{
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}
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}
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