Files
2026-04-10 22:50:51 +02:00

180 lines
4.3 KiB
C#

using System;
using Cpp2IlInjected;
namespace UnityEngine
{
// Token: 0x02000014 RID: 20
[Token(Token = "0x2000014")]
[RequireComponent(typeof(AudioBehaviour))]
public sealed class AudioReverbFilter : Behaviour
{
// Token: 0x17000031 RID: 49
// (set) Token: 0x0600009A RID: 154 RVA: 0x000020C6 File Offset: 0x000002C6
[Token(Token = "0x17000031")]
public float dryLevel
{
[Token(Token = "0x600009A")]
[Address(RVA = "0x38A3980", Offset = "0x38A2780", VA = "0x1838A3980")]
set
{
}
}
// Token: 0x17000032 RID: 50
// (set) Token: 0x0600009B RID: 155 RVA: 0x000020C6 File Offset: 0x000002C6
[Token(Token = "0x17000032")]
public float room
{
[Token(Token = "0x600009B")]
[Address(RVA = "0x38A3C50", Offset = "0x38A2A50", VA = "0x1838A3C50")]
set
{
}
}
// Token: 0x17000033 RID: 51
// (set) Token: 0x0600009C RID: 156 RVA: 0x000020C6 File Offset: 0x000002C6
[Token(Token = "0x17000033")]
public float roomHF
{
[Token(Token = "0x600009C")]
[Address(RVA = "0x38A3BB0", Offset = "0x38A29B0", VA = "0x1838A3BB0")]
set
{
}
}
// Token: 0x17000034 RID: 52
// (set) Token: 0x0600009D RID: 157 RVA: 0x000020C6 File Offset: 0x000002C6
[Token(Token = "0x17000034")]
public float decayTime
{
[Token(Token = "0x600009D")]
[Address(RVA = "0x38A3890", Offset = "0x38A2690", VA = "0x1838A3890")]
set
{
}
}
// Token: 0x17000035 RID: 53
// (set) Token: 0x0600009E RID: 158 RVA: 0x000020C6 File Offset: 0x000002C6
[Token(Token = "0x17000035")]
public float decayHFRatio
{
[Token(Token = "0x600009E")]
[Address(RVA = "0x38A3840", Offset = "0x38A2640", VA = "0x1838A3840")]
set
{
}
}
// Token: 0x17000036 RID: 54
// (set) Token: 0x0600009F RID: 159 RVA: 0x000020C6 File Offset: 0x000002C6
[Token(Token = "0x17000036")]
public float reflectionsLevel
{
[Token(Token = "0x600009F")]
[Address(RVA = "0x38A3AC0", Offset = "0x38A28C0", VA = "0x1838A3AC0")]
set
{
}
}
// Token: 0x17000037 RID: 55
// (set) Token: 0x060000A0 RID: 160 RVA: 0x000020C6 File Offset: 0x000002C6
[Token(Token = "0x17000037")]
public float reflectionsDelay
{
[Token(Token = "0x60000A0")]
[Address(RVA = "0x38A3A70", Offset = "0x38A2870", VA = "0x1838A3A70")]
set
{
}
}
// Token: 0x17000038 RID: 56
// (set) Token: 0x060000A1 RID: 161 RVA: 0x000020C6 File Offset: 0x000002C6
[Token(Token = "0x17000038")]
public float reverbLevel
{
[Token(Token = "0x60000A1")]
[Address(RVA = "0x38A3B60", Offset = "0x38A2960", VA = "0x1838A3B60")]
set
{
}
}
// Token: 0x17000039 RID: 57
// (set) Token: 0x060000A2 RID: 162 RVA: 0x000020C6 File Offset: 0x000002C6
[Token(Token = "0x17000039")]
public float reverbDelay
{
[Token(Token = "0x60000A2")]
[Address(RVA = "0x38A3B10", Offset = "0x38A2910", VA = "0x1838A3B10")]
set
{
}
}
// Token: 0x1700003A RID: 58
// (set) Token: 0x060000A3 RID: 163 RVA: 0x000020C6 File Offset: 0x000002C6
[Token(Token = "0x1700003A")]
public float diffusion
{
[Token(Token = "0x60000A3")]
[Address(RVA = "0x38A3930", Offset = "0x38A2730", VA = "0x1838A3930")]
set
{
}
}
// Token: 0x1700003B RID: 59
// (set) Token: 0x060000A4 RID: 164 RVA: 0x000020C6 File Offset: 0x000002C6
[Token(Token = "0x1700003B")]
public float density
{
[Token(Token = "0x60000A4")]
[Address(RVA = "0x38A38E0", Offset = "0x38A26E0", VA = "0x1838A38E0")]
set
{
}
}
// Token: 0x1700003C RID: 60
// (set) Token: 0x060000A5 RID: 165 RVA: 0x000020C6 File Offset: 0x000002C6
[Token(Token = "0x1700003C")]
public float hfReference
{
[Token(Token = "0x60000A5")]
[Address(RVA = "0x38A39D0", Offset = "0x38A27D0", VA = "0x1838A39D0")]
set
{
}
}
// Token: 0x1700003D RID: 61
// (set) Token: 0x060000A6 RID: 166 RVA: 0x000020C6 File Offset: 0x000002C6
[Token(Token = "0x1700003D")]
public float roomLF
{
[Token(Token = "0x60000A6")]
[Address(RVA = "0x38A3C00", Offset = "0x38A2A00", VA = "0x1838A3C00")]
set
{
}
}
// Token: 0x1700003E RID: 62
// (set) Token: 0x060000A7 RID: 167 RVA: 0x000020C6 File Offset: 0x000002C6
[Token(Token = "0x1700003E")]
public float lfReference
{
[Token(Token = "0x60000A7")]
[Address(RVA = "0x38A3A20", Offset = "0x38A2820", VA = "0x1838A3A20")]
set
{
}
}
}
}